Piotr Milewski
Piotr Milewski
It seems the texture format is set to THREE.RGBFormat(1022) instead of THREE.RGBAFormat(1023) - seems to do the [trick](https://stackoverflow.com/a/59543982/2425787) From what i can tell the VideoTexture has its format set to...
Hi i tried experimenting with this: as a result i got a branch which: - i think it solved your issue: [fiddle](https://jsfiddle.net/gftruj/qnahf6go/1/) - as well as a [SO question](https://stackoverflow.com/questions/51716685/a-frame-media-player-change-video) regarding...
@machenmusik here its the second case, where the `` creates the `` element as i mentioned ([here](https://github.com/aframevr/aframe/blob/master/src/systems/material.js#L359-L374)). After its creation the reference is being [passed to a callback](https://github.com/aframevr/aframe/blob/master/src/systems/material.js#L125-L127), but the...
@pdbeard I have no clue what happened to the branch, and I'm afraid I'm a bit too busy to re-create it, but I can offer a [workaround](https://gftruj.github.io/webzamples/aframe/video-change/), which should be...
It seems to be a bug, Applying an impulse in a setup like: body="type: dynamic; mass: 5; shape: none;" shape__main="shape: cylinder; height: 0.36; radiusTop: 0.24; radiusBottom: 0.24; calls [applyImpulse](https://github.com/donmccurdy/aframe-physics-system/blob/master/dist/aframe-physics-system.js#L17063-L17065) until...
As for primitive shapes I think it's because of the same reason why bounding boxes of skinned meshes are off (see [this SO answer](https://stackoverflow.com/a/64787687/2425787)). If you'd like a collision box...
Thanks, I'll look into it!
It looks like threejs require an [alpha map](https://github.com/mrdoob/three.js/blob/dev/src/renderers/webgl/WebGLShadowMap.js#L247), and use the [materials info, not the CustomDepthMaterial](https://github.com/mrdoob/three.js/blob/dev/src/renderers/webgl/WebGLShadowMap.js#L289-L290). I'm not sure if it's not an overkill, but I can create alphaMaps based...
hi, sorry for the delay, I currently have only a standard Quest, do you have a glitch, or example which i could debug? Maybe Its not related to quest2
Oh there were changes in aframe 1.2.0 ([commit](https://github.com/aframevr/aframe/commit/97be8159d3769f4602e24ca870b754741f78777b)) due to WebXR API changes ([old](https://www.w3.org/TR/webxr-hand-input-1/), [new](https://immersive-web.github.io/webxr-hand-input/#dom-xrhandjoint-wrist)). Thanks for bringing this up, I was too busy to notice the changes. Obviously I...