gfgtdf

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looks good to me too i think, usually i would be worried about chaning unit id possibly breaking other addons code but wc does that already anyways so...

well what we should definiteley do is copying over (or even sharing) the preferences, this includes the completion states of the campaign etc. Saves file conversion is very hard to...

> I don't know why you're worrying about WML variables. Those are by definition arbitrary data that a save file conversion process would need to leave untouched Wml variables often...

> I also don't think(?) that it's possible to have both the 1.14 and 1.16 clients installed on Steam under the same app at the same time. Probably the closest...

could someone clarify what the current haviour is, does for example ```[abilities] [damage] [filter] .. [/filter] .. [/damage] [/abilities] ``` work as expected, so that tge requwat in this issue...

can you maybe post screenshots of before and after? Also how does this effect umc code that uses custom gui2 dialogs?

> can you maybe post screenshots of before and after? okay so just to bw sure: this only effects the titlescreen, and for things not present in the "modern" theme...

git blame gives https://github.com/wesnoth/wesnoth/commit/b4d40ef6b0d80fd6219e6744ce22bef0f89e31ff, so it seems like it was indeed intended as an optisation for images with a lot of trasparent space.

there seems to be alogging option for that `event_handler` maybe you could run wesnoth with `--log-debug=event_handler` and show the output?