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World Conquest works incorrectly with several leaders

Open Discontinuum opened this issue 6 months ago • 1 comments

Game and System Information

  • Version: 1.18.0

Description of the bug

Some eras allow to get an additional unit with canrecruit=yes. It would be logical if losing one of several leaders will not affect the game (as there is the commanders mechanic) but in fact losing any canrecruit=yes unit results in defeat/triggering a commander promotion

Steps to reproduce the behavior

No response

Expected behavior

If there are several canrecruit=yes units on the field, losing one of them doesn't result in a loss/commander promotion

Additional context

No response

Discontinuum avatar Aug 24 '24 15:08 Discontinuum