getCursorsExe
getCursorsExe
http://problemkaputt.de/gbatek-gba-memory-map.htm says that 0x10000000-0xFFFFFFFF memory range actually exists, but it is never used at all. I don't know if implementing this would fix it (BizHawk is 64-bit only, though).
This crash can be reproduced by pausing the game, opening the Debugger, editing the PC register (R15), then advancing one frame. This might take a lot of attempts, but it...
This can be done to any core.
Apparently I found out an example. In N64 most backgrounds and texture triangles (mainly in Super Mario 64) are in RGBA format and are stored in RDRAM. There are limitations...
This issue appears to also occur on Ares64.
> **FIXED** > > The problem is that the memory limit for ROMs provided to Mupen only allows up to _64MB_, B3313.z64 is 96MB. > > This problem can be...
Also PCEHawk is the only PCE core that isn't actually waterboxed.
SameBoy actually supports this.
Too bad we can't port BGB core to BizHawk yet because the source code is completely private.
I'm closing this thread pernamently because this core is no longer developed (the emulator doesn't exist anymore thanks to Nintendo, and the source code is completely gone).