getCursorsExe
getCursorsExe
I somehow managed to build it perfectly.
This does not have to be always enabled. Also, this will be client-side, not core-side.
Interestingly, if we change the ROM header to the one used by Super Street Fighter II, then that crash does not happen.
LLVMpipe could be used for BlastEm core if you don't want to disable OpenGL?
Single-step debugging actually does involve mid-frame pausing.
Do you think that [the core should be really removed?](https://github.com/TASEmulators/BizHawk/issues/3018#issuecomment-992798102)
This issue is invisible at first, but you'll see this when you open Task Manager.
SubGBHawk doesn't support disassembling yet, which makes it currently impossible to implement this without disassembling.
Well, it is not present in Gambatte options yet. It has to be somewhere else.
Input length doesn't appear at all in my case, no matter what I do.