gerzytet
gerzytet
`/trg run {"j"} = player.getLocation(); #message {"j"}; j = {"j"}; j.add(1, 1, 1); #message {"j"}` The global variable was modified even though it was not assigned to. For some people,...
Even though we advertise the github releases more, There are still a lot of people who download TriggerReactor through dev.bukkit.org. I don't have good data for 3.0.x, but for release...
currently there are 2 areas where #GIVE falls short: 1. When the player has items that could stack with the given item, the items go to a different stack instead...
It will be split up into 2 placeholders (The names are not final. Change them if you have something better) `$countitem:{item}` Finds the item in the player’s inventory and returns...
When you assign something to a global variable then pull it back out, it results in a copy of the object. If you do the same with a temporary global,...
The current implementation of IS requires the right side to be an imported class. If we were to also allow simple class names, it would have 2 benefits: - The...
Currently, when a click or walk trigger is first created, it has no name. The prefixing feature was a step in the right direction, allowing manual labeling. I’m suggesting that...
The editing interface should do the following: - Register a /trg i command to open the interface - Allow removing and placing items, just like a chest! - When the...
I noticed that for many slayer items, the crafting recipe does not show its slayer requirement. For some of these items, such as REVENANT_SWORD, the slayer_req field is set, but...