gero3
gero3
@jhurliman the creation of the hashes is slower than the full-text search on the map object. This was the implementation before this implementation of the shader key. This was changed...
> Maybe we can make the material policy more strict and state that the vertex and fragment shader can't be changed after a shader material has been created. This would...
@Mugen87 There are several examples with onBeforeCompile which set the vertex shader just before compilation, so it seems the paradigm of setting shaders after creation is something that has more...
Any chance of this PR going further?
I agree on this with @westlangley. Lights are dependent on materials.
Have you checked the console on errors and have you tried with different ttf files?? If possible, can you share a tff file that doesn't work??
Are you sure you allow downloads to happen?? I created the json from the ttf. 
Sorry about being slow with repsonding but I don't understand why you renamed the property names. I like the idea of adding the font-family name but I wouldn't alert it...
I'll be closing this since this is really out of date.
I was reviewing my old PRs and noticed this one is still open.