Germán
Germán
I´m able to play Vimeo videos using the unity media player on WebGL without adaptive resolution. Problem is that 1 out of 25 times I get a CORS error while...
> @germancinho Would you mind giving some pointers on how you got it working? this SDK definitely doesn't work well on WebGL, so in the end, I've implemented the Vimeo...
I´ve the same problem, I keep getting: _cl : Command line error D8021 : _invalid_ numeric argument '/Wno-unused-result' Does someone know how to solve this?
as you can see here, it looks like the problem is when compiling windows versions only : https://github.com/SamuraiSigma/speech-to-text/issues/6 For me the error was: _Command line error D8021 : invalid numeric...
oh thank you! I've tested and it seems to be working at first sight... I haven't tested the SST module though....
the dev should use the folder /storage/emulated/0/Android/Media/Lemuroid instead of /storage/emulated/0/Android/data/com.swordfish.lemuroid/files/roms to read roms since it allows write and read via app... the fix should be quite simple
> > the dev should use the folder /storage/emulated/0/Android/Media/Lemuroid instead of /storage/emulated/0/Android/data/com.swordfish.lemuroid/files/roms to read roms since it allows write and read via app... the fix should be quite simple >...
> > I'm not an Android developer either... but after reading a little bit about this... it looks like this issue has to do with the implementation of (the now...
same as @hunterloftis and @katian : _Godot mono version 4.0.3 Windows 10_ > Orphan StringName: OP_MODULE > Orphan StringName: KEY_SYSREQ > Orphan StringName: PROPERTY_HINT_NONE > Orphan StringName: PROPERTY_USAGE_DEFERRED_SET_RESOURCE > Orphan...
Thanks for answering, I've updated the console output with some data thrown by hls.on(Hls.Events.ERROR, there you can see a: mediaError: bufferStalledError and mediaError: bufferNudgeOnStall. I've also attached a screenshot taken...