Georgios Kaleadis

Results 12 issues of Georgios Kaleadis

There's a bug introduced with the flip animation. It seems that the hand animation that orchestrates the the child animations (on each card) is not recognizing a changed card. I...

bug

I never discarded a Skip-Bo card but will it be handled as a transformed real value or does it stay a Skip-Bo card? ![screen shot 2018-12-07 at 15 43 46](https://user-images.githubusercontent.com/1701755/49654022-f88d7c00-fa36-11e8-95c0-f9b11a242f41.png)...

question

There are six challenges where each challenge needs around 1-3h to be completed. Each challenge is split into several tasks. People can catch up with progress branches if they spend...

enhancement

It should be feasible to integrate a ANN like [TensorFlow.js](https://js.tensorflow.org) or a more simple [Hidden Markov Model](https://en.wikipedia.org/wiki/Hidden_Markov_model) as we have kind of a headless game engine with skipbo-core we can...

enhancement

That way I could replay a game with the same cards. That's useful for debugging but maybe of interest for people trying out different tactics — maybe for themselves or...

enhancement

1. Have a card 1 in your possession. 2. Throw it on an existing building pile (where it can't placed) ## Expected Behaviour Throw an exception `ERROR Error: The card...

bug

## Description We wanted to implement a social card that is generated on the fly for our pages. `createFileNodeFromBuffer` was our obvious choice. We followed the playbook given by Gatsby,...

topic: plugins

## Type of Issue ``` [ ] Bug Report [x] Feature Request ``` ## Description I have seen https://github.com/dherges/ng-packagr/pull/850 being merged. Great to see this! But while looking at the...

## Type of Issue ``` [x] Bug Report [ ] Feature Request ``` ## Description When placing the main entry point in `src/` and every subentry point in a new...

I move this from the comment in https://github.com/schteppe/p2.js/issues/67 into this separate issue, I have problems to find it, I don't want to loose this idea :) Hi, `contactEquation.enabled = false`...