Results 33 issues of Geoff

When testing CodeQL on my project's C++ code, the build succeeded but the following analysis step failed. The error in the log has a lot of Java-related details that are...

Supercedes https://github.com/freeorion/freeorion/pull/2318 +Fixes some errors

category:feature
component:content scripting
component:game mechanic

Implements https://github.com/freeorion/freeorion/issues/3350

category:feature
status:testing requested
component:UI

layout is messed up, but it doesn't crash for me...

category:bug
component:UI

An experiment. I don't have a great motivational explanation, but it seems like reducing the minimum turns, instead of the cost of researching stuff, when conditions are met, makes sense....

component:content scripting
status:work in progress
component:game mechanic
category:tweak

-reduce number of metropoles to at most 3 -require support planets to have at least 5 population and to not have been invaded or colonized in the last 10 turns

component:content scripting
category:tweak

Make the producible items list, on the production screen, have sortable and resizable columns. Make dragging an item from the producible items list onto the planet panel on the sidepanel,...

category:feature
component:UI

PR for more test builds...

category:refactoring
component:internal

**Channel** "C++Weekly" **Topics** How (best) to write a concept that checks if a type is a specialization of a template type, optionally a partial specialization of that template type. For...

episode idea

...

component:internal
category:tweak