gentlegiantJGC
gentlegiantJGC
Having potentially solved the renderer loading issue in #84 there is now a flicker from the canvas being redrawn. This may solve the issue http://wxpython-users.1045709.n5.nabble.com/wxPython-glcanvas-flickers-on-linux-td2275735.html wxpython forum discussion https://discuss.wxpython.org/t/buttons-on-top-of-glcanvas/34540/6 end_draw...
# The Problem The undo point operation takes quite a while to run. Many users have expressed wanting to be able to disable this. The undo point was added in...
## Feature Request ### The Problem Many API users are having issues understanding the abstract storage format. It might make sense to have a method to get and set the...
Improved code finding module paths. No longer need to import the packages. Added code to obfuscate private variables (variables starting with a single underscore) so that third parties cannot access...
## Feature Request ### Feature Description Copying a sub-set of the world's chunks from one world to another would be a useful feature. This may be useful if a user...
### The Problem I don't particularly like the way data is loaded by the level wrapper classes. Currently in the `__init__` function they load the root data so that it...
## Feature Request ### The Problem The way we store chunks is not the optimal solution. We have a dictionary of chunks in RAM which needs to be manually cleared...
## Feature Request ### The Problem Currently chunks are intended to be independent of the world however I think we should change this behaviour. There is an issue when adding...
## Bug Report The chunk caching system is not process safe and needs improvements to handle multiple processes. ### Current Behaviour: Currently we have a single cache database for data...
## Feature Request ### The Problem The current biome management code is a bit janky due to the nature of how biome storage has evolved. Originally biomes were stored as...