gentlegiantJGC
gentlegiantJGC
I think that pull request should fix the opengl-accelerate and the shader compilation errors. It fixes the shader compilation error on my old macbook. I reverted part of the code...
This command should install it I think. `pip install https://github.com/Amulet-Team/Amulet-Map-Editor/archive/fix-macos.zip` You may need to prefix `python3 -m`
Hmm. Wheel is already a pre-install dependency so I don't know what is going on there. https://github.com/Amulet-Team/Amulet-Map-Editor/blob/0.10/pyproject.toml#L4 Try downloading the zip from the url, extract and then `pip install `...
If that fails I can make a beta release with the changes.
Try this `python -m pip install amulet-map-editor==0.10.7b0 --upgrade`
The correct solution to this is to have a proper installer so that the files are more hidden from the user and it can be opened by a shortcut. That...
@HughLegend @kingkoopa13 please can one of you link a world that has this issue so I can better understand what is going on.
I think as you have found Amulet's code will load all sub-chunks regardless of where they are. The issue is that it only saves chunks within the "buildable region" which...
The game seems happy with the extra chunks even if Amulet doesn't write the extra chunk data.
@abrightmoore @StealthyExpertX I think that should fix this. Please can you try it out and report back.