Gene Miller
Gene Miller
Dear kyamagu, I appreciate that you are working on Writing/Editing support. Meanwhile, do you know of other programmatic or scripting solutions that are available to edit layer content right now?...
Thank you. I will check back at a later time to see how Writing/Editing support is progressing. Meanwhile I can follow javascript examples for Adobe's Photoshop Scripting. (Adobe CEP is...
Similar problem, but in my case it was UE4.24.3 that crashed. ``` Assertion failed: lightActor || lightComponent [File:Z:/Documents/Unreal Projects/Playa/Plugins/ExodusImport/Source/ExodusImport/Private/builders/LightBuilder.cpp] [Line: 135] UE4Editor_Core UE4Editor_Core UE4Editor_ExodusImport!LightBuilder::processLight() [z:\documents\unreal projects\playa\plugins\exodusimport\source\exodusimport\private\builders\lightbuilder.cpp:135] UE4Editor_ExodusImport!LightBuilder::processLights() [z:\documents\unreal projects\playa\plugins\exodusimport\source\exodusimport\private\builders\lightbuilder.cpp:152] UE4Editor_ExodusImport!JsonImporter::importObject()...
Symptoms very similar to issue #21 (The following modules are missing or built with a different engine) Except different compile errors appear in [Log.txt](https://github.com/NegInfinity/ProjectExodus/files/5838801/Log.txt) The log shows errors in the...
Good news. I was able to work around this problem by installing UE4.23.4 on Windows10 on Parallels on MacOS 10.15. ExodusImport works perfectly on the SampleScene while running on UE4.23.4...
Thanks! FYI: The meshes were produced in TiltBrush. It seems that a new mesh is generated whenever you select a new brush (like 'Paper'), even if the brush is not...