Jit

Results 31 issues of Jit

https://github.com/dun1007/fateanother/blob/bf44cdbd721138cddec80eddfd6f4f0452cfbd75/game/dota_addons/fateanother/scripts/vscripts/iskander_ability.lua#L362-L381 Similar to Black Rider's timer leak, the Charge timer is not cleared. On a side note, I still think Hammer charge has memory leaks, but that might be removed...

https://github.com/dun1007/fateanother/blob/bf44cdbd721138cddec80eddfd6f4f0452cfbd75/game/dota_addons/fateanother/scripts/vscripts/libraries/util.lua#L1033-L1035 ```lua if target:HasModifier("modifier_suns_embrace_ally") then dmg = dmg * (1-MR) end ``` If magic resist is negative (via Rule Breaker or Tamamo W), then damage is increased instead. https://github.com/dun1007/fateanother/blob/bf44cdbd721138cddec80eddfd6f4f0452cfbd75/game/dota_addons/fateanother/scripts/vscripts/libraries/util.lua#L1055-L1059 ```lua...

Avenger's Blood Mark can be reset (with W seal or Endless Loop) but the cooldown indicator is not updated. As a side note, Rider 4's Via Expugnatio does not have...

From Pinkie: https://www.youtube.com/watch?v=O7Mxq6lu0A8 https://github.com/dun1007/fateanother/blob/master/game/dota_addons/fateanother/scripts/vscripts/addon_game_mode.lua#L1822 ```lua if (victim:HasModifier("modifier_verg_avesta") or victim:HasModifier("modifier_endless_loop")) and (victim:GetHealth() - damage) > 0 then ``` In the DamageFiler, it checks if `victim:GetHealth() - damage > 0` which is...

By queuing spells, you can cast Broken Phantasm or Hrunting in UBW. I think if Hrunting is successful, the spell arrangement becomes messed up (similar to how Combo gets stuck...

Not sure if there is workaround. Possible abuse include Godhand farming (by allowing allies to attack during Berserk).

Since W is a basic attack, it does damage to allies (breaking red pots and able to kill). Suggestion would be to add a `AttackStart` trigger to apply a 0...

It is possible to get stuck in the workshop while summoning it as Caster 5. Also possible to cause a unit to get stuck inside the workshop when it lands...

The function `OnLSCHit` is missing from the script file. The movement is applied, by the projectile hit does nothing.

The `GetPlayerOwner()` function is used quite a few times in the scripts, most noticeably when taking Master 2 attributes. ``` lua local caster = keys.caster local pid = caster:GetPlayerOwnerID() local...