geekley

Results 43 comments of geekley

True. You could either make it a setting (with this disclaimer) or apply this only when Vanilla/MQ status is not randomized for any dungeon.

I believe you mean something like `0(1/?)` becoming `0(1/5)` once you get the map, right? Where `5` is the total keys in this case. Agree, that seems like the best...

Would it be possible to reuse this implementation for documentation of GDShader `uniform` fields? They are shown in the inspector, and it would be really useful for sharing shaders; e.g....

Having a license is essential. Otherwise there's no way to know what can be done with both code AND program. Not to mention it's difficult to trust code with no...

I get this bug on a Godot project too. Godot uses source generators. It happens when I try to use "jump to definition" or "find all references", only where it...

~~It seems they changed default setting back to use OmniSharp instead of Roslyn.~~ Having it set to OmniSharp used to solve the issue IIRC, but now, when using "jump to...

I meant the developers of this extension. If I'm not mistaken `dotnet.server.useOmnisharp` had a default of false on this new version (v2?) but it appears it changed back to a...

Well, I'm actually using a fork from Open-VSX, so it could be that. It defaults to true here: ![image](https://github.com/dotnet/vscode-csharp/assets/38332912/9fd44fdf-1202-4635-9dbb-a16a542b2d04)

> Is it not arguable that there are reasons to consider indents on empty lines as non superfluous? Yes, it's awful. When I leave blank space between methods in a...

> glitches that occur when adult Link is swordless need to be fixed No, the intention here is to **swap** the swords -- i.e., the sword adult Link starts with...