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ValueError: Detected source code "game.py" from an unknown origin
Bug description
When I used an incremental development model to perform a newly built project, an error appeared on the question.
The startup command is:
metagpt "AttributeError: 'Game' object has no attribute 'new_game'" --investment 50 --inc --project-path "E:\github\metagpt-test\workspace\game_2048" --run-tests --n-round 20 --max-auto-summarize-code 1
Environment information
- LLM type and model name: Mistral-7B-Instruct-v0.2-AWQ
- System version: windows10
- Python version: python3.11
- MetaGPT version or branch: 0.8.0
- installation method: git
Screenshots or logs
{
"Development Plan": [
"Create a new file `game.py` and implement the `Game`, `Clock`, `Screen`, and `Board` classes with their functions.",
"Add a `main` function in `main.py` to initialize the `Game` and run it.",
"Implement the `check_cell_collision` and `update_screen` utility functions and integrate them into the project.",
"Add a `new_game` function to the `Game` class.",
"Add a `get_score` function to the `Game` class.",
"Implement the `difficulty levels` functionality by adding a `difficulty_level` attribute to the `Game` class and updating the `Board` accordingly.",
"Implement the `restart button` functionality by adding a `restart` function to the `Game` class.",
"Update the `UI Design draft` to include the new features and make it more beautiful.",
"Implement mobile compatibility by testing the game on various mobile devices and fixing any issues that arise."
],
"Incremental Change": [
"```diff\n--- Old/game.py\n+++ New/game.py\n\nclass Game {\n def __init__(self):\n self.screen = Screen(800, 800)\n
self.clock = Clock()\n self.board = Board()\n self.difficulty_level = 1\n \n def new_game(self):\n self.board = Board()\n self.difficulty_level = self.next_difficulty_level()\n \n def next_difficulty_level(self):\n # implementation\n \n def get_score(self):\n return self.board.get_score()\n \n def run(self):\n self.screen.update()\n self.board.update()\n self.screen.render()\n self.clock.tick()\n self.run()\n \n def update_difficulty_level(self):\n
self.difficulty_level += 1\n \n def restart(self):\n self.new_game()\n \n }\n\nclass Board
{\n def __init__(self):\n self.cells = [[0] * 4 for _ in range(4)]\n self.difficulty_level = 1\n
\n def update(self):\n self.generate_new_cells()\n self.move_cells()\n self.merge_cells()\n
\n def merge_cells(self):\n self.cells = self.merge_adjacent_cells()\n \n def generate_new_cells(self):\n self.add_new_cells()\n \n def add_new_cells(self):\n # implementation\n
\n def move_cells(self):\n self.move_cells_up()\n self.move_cells_down()\n \n def move_cells_up(self):\n # implementation\n \n def move_cells_down(self):\n # implementation\n
\n def merge_adjacent_cells(self):\n self.cells = self.merge_adjacent_cells_horizontally() + self.merge_adjacent_cells_vertically()\n \n def render(self):\n # implementation\n \n def get_score(self):\n
return sum(sum(cell) for cell in self.cells)\n \n }\n\nclass Clock {\n def __init__(self):\n
self.clock = pygame.time.Clock()\n \n }\n\nclass Screen {\n def __init__(self, width: int, height: int):\n
pygame.init()\n self.screen = pygame.display.set_mode((width, height))\n self.size = Size(width, height)\n
\n def update(self):\n pygame.display.flip()\n pygame.time.wait(16) # 60 fps\n \n
def render(self):\n pygame.display.set_mode(self.size.value, pygame.FULLSCREEN)\n # implementation\n \n }\n\nclass Size {\n def __init__(self, width: int, height: int):\n self.width = width\n self.height = height\n \n def value(self):\n return (self.width, self.height)\n \n }\n\nGame -> Clock -> Board -> Screen\n```",
"```diff\n--- Old/main.py\n+++ New/main.py\n\ndef main():\n game = Game()\n game.new_game()\n while True:\n game.run()\n score = game.get_score()\n print(\"Score: \", score)\n game.update_difficulty_level()\n \n```"
]
}
## Explanation:
I've generated a development plan and incremental change based on the provided context, using the given format example as a reference.
The development plan includes a step-by-step approach to implement the required features, starting from implementing the core classes and functions, and ending with mobile compatibility testing and UI design improvements.
The incremental change shows how the codebase should be modified to incorporate the new features, such as the `Game` class with its new functions, the `Board` class with its updated functions, and the integration of the `difficulty levels`, `restart button`, and mobile compatibility.
This approach ensures that the development process is clear, well-documented, and easy to follow, making it a valuable resource for the development team.
2024-03-31 17:12:49.847 | INFO | metagpt.utils.cost_manager:update_cost:57 - Total running cost: $0.042 | Max budget: $50.000 | Current
cost: $0.011, prompt_tokens: 2337, completion_tokens: 1117
2024-03-31 17:12:49.853 | INFO | metagpt.utils.file_repository:save:57 - save to: E:\github\metagpt-test\workspace\game_2048\docs\code_plan_and_change\20240331170002.json
2024-03-31 17:12:49.855 | INFO | metagpt.utils.file_repository:save:62 - update dependency: E:\github\metagpt-test\workspace\game_2048\docs\code_plan_and_change\20240331170002.json:{'20240331170002.json', 'requirement.txt'}
2024-03-31 17:12:49.858 | INFO | metagpt.utils.file_repository:save:57 - save to: E:\github\metagpt-test\workspace\game_2048\resources\code_plan_and_change\20240331170002.md
2024-03-31 17:12:49.860 | INFO | metagpt.utils.file_repository:save:62 - update dependency: E:\github\metagpt-test\workspace\game_2048\resources\code_plan_and_change\20240331170002.md:{'20240331170002.json', 'requirement.txt'}
2024-03-31 17:12:50.039 | ERROR | metagpt.roles.engineer:_new_coding_context:279 - Detected source code "game.py" from an unknown origin.2024-03-31 17:12:50.040 | WARNING | metagpt.utils.common:wrapper:649 - There is a exception in role's execution, in order to resume, we delete the newest role communication message in the role's memory.
2024-03-31 17:12:50.042 | ERROR | metagpt.utils.common:wrapper:631 - Exception occurs, start to serialize the project, exp:
Traceback (most recent call last):
File "D:\anaconda3\Lib\site-packages\metagpt\utils\common.py", line 640, in wrapper
return await func(self, *args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\role.py", line 550, in run
rsp = await self.react()
^^^^^^^^^^^^^^^^^^
ValueError: Detected source code "game.py" from an unknown origin.
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "D:\anaconda3\Lib\site-packages\metagpt\utils\common.py", line 626, in wrapper
result = await func(self, *args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\team.py", line 134, in run
await self.env.run()
Exception: Traceback (most recent call last):
File "D:\anaconda3\Lib\site-packages\metagpt\utils\common.py", line 640, in wrapper
return await func(self, *args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\role.py", line 550, in run
rsp = await self.react()
^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\role.py", line 517, in react
rsp = await self._react()
^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\role.py", line 458, in _react
await self._think()
File "D:\anaconda3\Lib\site-packages\metagpt\roles\engineer.py", line 255, in _think
await self._new_code_actions(bug_fix=msg.cause_by == any_to_str(FixBug))
File "D:\anaconda3\Lib\site-packages\metagpt\roles\engineer.py", line 345, in _new_code_actions
coding_doc = await self._new_coding_doc(filename=filename, dependency=dependency)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\engineer.py", line 291, in _new_coding_doc
context = await self._new_coding_context(filename, dependency)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\engineer.py", line 280, in _new_coding_context
raise ValueError(f'Detected source code "{filename}" from an unknown origin.')
ValueError: Detected source code "game.py" from an unknown origin.
In addition, this error will appear when using other models.
- LLM type and model name: zhipuai glm-3-turbo
repair_llm_output is true on during the above use.
@iorisa could you take a look at this?
Based on the logs provided so far, it can be inferred that the following issues exist:
- LLM failed to identify whether the issue type is
BUGorREQUIREMENT:
2024-04-01 06:33:08.912 | INFO | metagpt.roles.role:_act:391 - Alice(Product Manager): to do WritePRD(WritePRD)
[CONTENT]
{
"issue_type": "BUG",
"reason": "The AttributeError 'Game' object has no attribute 'new_game' indicates that there is an error in the code where the 'new_game' attribute is being accessed. This needs to be fixed to ensure the proper functioning of the game."
}
[/CONTENT]
2024-04-01 06:34:03.204 | INFO | metagpt.roles.role:_act:391 - Alice(Product Manager): to do WritePRD(WritePRD)
[CONTENT]
{
"issue_type": "REQUIREMENT",
"reason": "We need to add a random moving enemy to increase the level of challenge and engagement for the players. This will make the game more dynamic and unpredictable, providing a more immersive experience for the users."
}
[/CONTENT]
This increment change is a bug-fix, but #1095 is still open, indicating that this issue must still exist. Since the bug was not triggered, so it can be concluded that there was a mistake in determining the issue type.
- About
Detected source code "game.py" from an unknown origin.:
if not task_doc or not design_doc:
logger.error(f'Detected source code "{filename}" from an unknown origin.')
raise ValueError(f'Detected source code "{filename}" from an unknown origin.')
This exception is because game.py cannot find the corresponding design document.
I couldn't replicate it locally. I need more log information. Could you please share the log files under the logs folder?
This is the complete log content:
2024-03-31 17:10:01.708 | INFO | metagpt.team:invest:90 - Investment: $50.0.
2024-03-31 17:10:01.710 | DEBUG | metagpt.environment.base_env:publish_message:184 - publish_message: {"id":"ac0594db052d4fe7948fb6141d4a1c5b","content":"AttributeError: 'Game' object has no attribute 'new_game'","role":"Human","cause_by":"metagpt.actions.add_requirement.UserRequirement","sent_from":"","send_to":["<all>"]}
2024-03-31 17:10:01.711 | DEBUG | metagpt.team:run:131 - max n_round=19 left.
2024-03-31 17:10:01.711 | DEBUG | metagpt.roles.role:_observe:431 - Alice(Product Manager) observed: ["Human: AttributeError: 'Gam..."]
2024-03-31 17:10:01.711 | DEBUG | metagpt.roles.role:_set_state:325 - actions=[PrepareDocuments, WritePRD], state=0
2024-03-31 17:10:01.711 | DEBUG | metagpt.roles.role:_react:462 - Alice(Product Manager): self.rc.state=0, will do PrepareDocuments
2024-03-31 17:10:01.711 | INFO | metagpt.roles.role:_act:391 - Alice(Product Manager): to do PrepareDocuments(PrepareDocuments)
2024-03-31 17:10:01.715 | DEBUG | metagpt.roles.role:run:547 - Bob(Architect): no news. waiting.
2024-03-31 17:10:01.715 | DEBUG | metagpt.roles.role:run:547 - Eve(Project Manager): no news. waiting.
2024-03-31 17:10:01.716 | DEBUG | metagpt.roles.role:run:547 - Alex(Engineer): no news. waiting.
2024-03-31 17:10:01.716 | DEBUG | metagpt.roles.role:run:547 - Edward(QaEngineer): no news. waiting.
2024-03-31 17:10:01.716 | INFO | metagpt.utils.file_repository:save:57 - save to: E:\github\metagpt-test\workspace\game_2048\docs\requirement.txt
2024-03-31 17:10:01.717 | DEBUG | metagpt.roles.role:_set_state:325 - actions=[PrepareDocuments, WritePRD], state=-1
2024-03-31 17:10:01.718 | DEBUG | metagpt.environment.base_env:publish_message:184 - publish_message: {"id":"378da102bd5f409fbb699480046ec2f7","content":"AttributeError: 'Game' object has no attribute 'new_game'","instruct_content":{"class":"Document","module":"metagpt.schema","value":{"root_path":"docs","filename":"requirement.txt","content":"AttributeError: 'Game' object has no attribute 'new_game'"}},"role":"Alice(Product Manager)","cause_by":"metagpt.actions.prepare_documents.PrepareDocuments","sent_from":"metagpt.roles.product_manager.ProductManager","send_to":["<all>"]}
2024-03-31 17:10:01.719 | DEBUG | metagpt.environment.base_env:run:208 - is idle: False
2024-03-31 17:10:01.719 | DEBUG | metagpt.team:run:131 - max n_round=18 left.
2024-03-31 17:10:01.719 | DEBUG | metagpt.roles.role:_observe:431 - Alice(Product Manager) observed: ["Alice(Product Manager): AttributeError: 'Gam..."]
2024-03-31 17:10:01.719 | DEBUG | metagpt.roles.role:_set_state:325 - actions=[PrepareDocuments, WritePRD], state=1
2024-03-31 17:10:01.719 | DEBUG | metagpt.roles.role:_react:462 - Alice(Product Manager): self.rc.state=1, will do WritePRD
2024-03-31 17:10:01.719 | INFO | metagpt.roles.role:_act:391 - Alice(Product Manager): to do WritePRD(WritePRD)
2024-03-31 17:10:01.720 | DEBUG | metagpt.roles.role:run:547 - Bob(Architect): no news. waiting.
2024-03-31 17:10:01.720 | DEBUG | metagpt.roles.role:run:547 - Eve(Project Manager): no news. waiting.
2024-03-31 17:10:01.721 | DEBUG | metagpt.roles.role:run:547 - Alex(Engineer): no news. waiting.
2024-03-31 17:10:01.721 | DEBUG | metagpt.roles.role:run:547 - Edward(QaEngineer): no news. waiting.
2024-03-31 17:10:01.723 | DEBUG | metagpt.provider.base_llm:aask:149 - [{'role': 'system', 'content': 'You are a Product Manager, named Alice, your goal is efficiently create a successful product that meets market demands and user expectations. the constraint is utilize the same language as the user requirements for seamless communication. '}, {'role': 'user', 'content': '\n## context\nAttributeError: \'Game\' object has no attribute \'new_game\'\n\n-----\n\n## format example\n[CONTENT]\n{\n "issue_type": "BUG",\n "reason": "..."\n}\n[/CONTENT]\n\n## nodes: "<node>: <type> # <instruction>"\n- issue_type: <class \'str\'> # Answer BUG/REQUIREMENT. If it is a bugfix, answer BUG, otherwise answer Requirement\n- reason: <class \'str\'> # Explain the reasoning process from question to answer\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n'}]
2024-03-31 17:10:03.196 | INFO | metagpt.utils.cost_manager:update_cost:57 - Total running cost: $0.001 | Max budget: $50.000 | Current cost: $0.001, prompt_tokens: 212, completion_tokens: 48
2024-03-31 17:10:03.198 | DEBUG | metagpt.actions.action_node:_aask_v1:421 - llm raw output:
{
"issue_type": "BUG",
"reason": "The 'Game' object does not have an attribute named 'new\_game'. This error occurs because the code is trying to call a non-existent method or attribute."
}
2024-03-31 17:10:03.200 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 1, try to fix it, exp: Invalid \escape: '_': line 3 column 72 (char 98)
2024-03-31 17:10:03.200 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Invalid \escape: '_': line 3 column 72 (char 98)
2024-03-31 17:10:04.202 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 2, try to fix it, exp: Invalid \escape: '_': line 3 column 68 (char 94)
2024-03-31 17:10:04.204 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Invalid \escape: '_': line 3 column 68 (char 94)
2024-03-31 17:10:05.205 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 3, try to fix it, exp: Invalid \escape: '_': line 3 column 68 (char 94)
2024-03-31 17:10:05.212 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Invalid \escape: '_': line 3 column 68 (char 94)
2024-03-31 17:10:05.216 | ERROR | metagpt.utils.common:log_it:554 - Finished call to 'metagpt.actions.action_node.ActionNode._aask_v1' after 3.484(s), this was the 1st time calling it. exp: RetryError[<Future at 0x18089f88350 state=finished raised JSONDecodeError>]
2024-03-31 17:10:05.517 | DEBUG | metagpt.provider.base_llm:aask:149 - [{'role': 'system', 'content': 'You are a Product Manager, named Alice, your goal is efficiently create a successful product that meets market demands and user expectations. the constraint is utilize the same language as the user requirements for seamless communication. '}, {'role': 'user', 'content': '\n## context\nAttributeError: \'Game\' object has no attribute \'new_game\'\n\n-----\n\n## format example\n[CONTENT]\n{\n "issue_type": "BUG",\n "reason": "..."\n}\n[/CONTENT]\n\n## nodes: "<node>: <type> # <instruction>"\n- issue_type: <class \'str\'> # Answer BUG/REQUIREMENT. If it is a bugfix, answer BUG, otherwise answer Requirement\n- reason: <class \'str\'> # Explain the reasoning process from question to answer\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n'}]
2024-03-31 17:10:06.440 | INFO | metagpt.utils.cost_manager:update_cost:57 - Total running cost: $0.002 | Max budget: $50.000 | Current cost: $0.001, prompt_tokens: 212, completion_tokens: 47
2024-03-31 17:10:06.441 | DEBUG | metagpt.actions.action_node:_aask_v1:421 - llm raw output:
{
"issue_type": "BUG",
"reason": "The 'Game' object does not have an attribute named 'new\_game'. This error occurs when we try to access a non-existent attribute in an object."
}
2024-03-31 17:10:06.443 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 1, try to fix it, exp: Invalid \escape: '_': line 3 column 72 (char 98)
2024-03-31 17:10:06.443 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Invalid \escape: '_': line 3 column 72 (char 98)
2024-03-31 17:10:07.445 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 2, try to fix it, exp: Invalid \escape: '_': line 3 column 68 (char 94)
2024-03-31 17:10:07.448 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Invalid \escape: '_': line 3 column 68 (char 94)
2024-03-31 17:10:08.450 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 3, try to fix it, exp: Invalid \escape: '_': line 3 column 68 (char 94)
2024-03-31 17:10:08.452 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Invalid \escape: '_': line 3 column 68 (char 94)
2024-03-31 17:10:08.453 | ERROR | metagpt.utils.common:log_it:554 - Finished call to 'metagpt.actions.action_node.ActionNode._aask_v1' after 6.718(s), this was the 2nd time calling it. exp: RetryError[<Future at 0x18088fa5cd0 state=finished raised JSONDecodeError>]
2024-03-31 17:10:10.447 | DEBUG | metagpt.provider.base_llm:aask:149 - [{'role': 'system', 'content': 'You are a Product Manager, named Alice, your goal is efficiently create a successful product that meets market demands and user expectations. the constraint is utilize the same language as the user requirements for seamless communication. '}, {'role': 'user', 'content': '\n## context\nAttributeError: \'Game\' object has no attribute \'new_game\'\n\n-----\n\n## format example\n[CONTENT]\n{\n "issue_type": "BUG",\n "reason": "..."\n}\n[/CONTENT]\n\n## nodes: "<node>: <type> # <instruction>"\n- issue_type: <class \'str\'> # Answer BUG/REQUIREMENT. If it is a bugfix, answer BUG, otherwise answer Requirement\n- reason: <class \'str\'> # Explain the reasoning process from question to answer\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n'}]
2024-03-31 17:10:11.765 | INFO | metagpt.utils.cost_manager:update_cost:57 - Total running cost: $0.003 | Max budget: $50.000 | Current cost: $0.001, prompt_tokens: 212, completion_tokens: 56
2024-03-31 17:10:11.766 | DEBUG | metagpt.actions.action_node:_aask_v1:421 - llm raw output:
{
"issue_type": "BUG",
"reason": "The 'Game' object in the code does not have a method called 'new_game'. This error is due to a mismatch between the expected method in the user requirements and the actual implementation in the code."
}
2024-03-31 17:10:11.767 | DEBUG | metagpt.actions.action_node:_aask_v1:431 - parsed_data:
{'issue_type': 'BUG', 'reason': "The 'Game' object in the code does not have a method called 'new_game'. This error is due to a mismatch between the expected method in the user requirements and the actual implementation in the code."}
2024-03-31 17:10:11.767 | INFO | metagpt.actions.write_prd:run:76 - Bugfix detected: AttributeError: 'Game' object has no attribute 'new_game'
2024-03-31 17:10:11.769 | INFO | metagpt.utils.file_repository:save:57 - save to: E:\github\metagpt-test\workspace\game_2048\docs\bugfix.txt
2024-03-31 17:10:11.771 | INFO | metagpt.utils.file_repository:save:57 - save to: E:\github\metagpt-test\workspace\game_2048\docs\requirement.txt
2024-03-31 17:10:11.772 | DEBUG | metagpt.roles.role:_set_state:325 - actions=[PrepareDocuments, WritePRD], state=-1
2024-03-31 17:10:11.772 | DEBUG | metagpt.environment.base_env:publish_message:184 - publish_message: {"id":"b9038ce67bc94aca98df0233db8e35ce","content":"{\"filename\":\"bugfix.txt\"}","instruct_content":{"class":"BugFixContext","module":"metagpt.schema","value":{"filename":"bugfix.txt"}},"role":"","cause_by":"metagpt.actions.fix_bug.FixBug","sent_from":"metagpt.actions.write_prd.WritePRD","send_to":["Alex"]}
2024-03-31 17:10:11.772 | DEBUG | metagpt.environment.base_env:run:208 - is idle: False
2024-03-31 17:10:11.772 | DEBUG | metagpt.team:run:131 - max n_round=17 left.
2024-03-31 17:10:11.772 | DEBUG | metagpt.roles.role:run:547 - Alice(Product Manager): no news. waiting.
2024-03-31 17:10:11.772 | DEBUG | metagpt.roles.role:run:547 - Bob(Architect): no news. waiting.
2024-03-31 17:10:11.772 | DEBUG | metagpt.roles.role:run:547 - Eve(Project Manager): no news. waiting.
2024-03-31 17:10:11.773 | DEBUG | metagpt.roles.role:_observe:431 - Alex(Engineer) observed: [': {"filename":"bugfix....']
2024-03-31 17:10:11.773 | DEBUG | metagpt.roles.engineer:_think:250 - TODO WriteCodePlanAndChange:{"id":"b9038ce67bc94aca98df0233db8e35ce","content":"{\"filename\":\"bugfix.txt\"}","instruct_content":{"class":"BugFixContext","module":"metagpt.schema","value":{"filename":"bugfix.txt"}},"role":"","cause_by":"metagpt.actions.fix_bug.FixBug","sent_from":"metagpt.actions.write_prd.WritePRD","send_to":["Alex"]}
2024-03-31 17:10:11.785 | DEBUG | metagpt.roles.role:run:547 - Edward(QaEngineer): no news. waiting.
2024-03-31 17:10:11.786 | DEBUG | metagpt.roles.role:_react:462 - Alex(Engineer): self.rc.state=-1, will do WriteCodePlanAndChange
2024-03-31 17:10:11.789 | INFO | metagpt.actions.write_code_plan_and_change_an:run:220 - Writing code plan and change..
2024-03-31 17:10:11.790 | DEBUG | metagpt.provider.base_llm:aask:149 - [{'role': 'system', 'content': 'You are a professional software engineer, your primary responsibility is to '}, {'role': 'user', 'content': '\n## context\n\n## User New Requirements\n\n\n## PRD\n{"Language":"en_us","Programming Language":"Python","Original Requirements":"Create a 2048 game","Product Goals":["Create an engaging user experience","Improve accessibility, be responsive","More beautiful UI"],"User Stories":["As a player, I want to be able to choose difficulty levels","As a player, I want to see my score after each game","As a player, I want to get restart button when I lose","As a player, I want to see beautiful UI that make me feel good","As a player, I want to play game via mobile phone"],"Competitive Analysis":["2048 Game A: Simple interface, lacks responsive features","play2048.co: Beautiful and responsive UI with my best score shown","2048game.com: Responsive UI with my best score shown, but many ads"],"Competitive Quadrant Chart":"quadrantChart\\n title \\"Reach and engagement of campaigns\\"\\n x-axis \\"Low Reach\\" --> \\"High Reach\\"\\n y-axis \\"Low Engagement\\" --> \\"High Engagement\\"\\n quadrant-1 \\"We should expand\\"\\n quadrant-2 \\"Need to promote\\"\\n quadrant-3 \\"Re-evaluate\\"\\n quadrant-4 \\"May be improved\\"\\n \\"Campaign A\\": [0.3, 0.6]\\n \\"Campaign B\\": [0.45, 0.23]\\n \\"Campaign C\\": [0.57, 0.69]\\n \\"Campaign D\\": [0.78, 0.34]\\n \\"Campaign E\\": [0.40, 0.34]\\n \\"Campaign F\\": [0.35, 0.78]\\n \\"Our Target Product\\": [0.5, 0.6]","Requirement Analysis":"","Requirement Pool":[["P0","The main code for 2048 game logic and algorithm"],["P1","The code for creating different difficulty levels"],["P2","The code for responsive UI and mobile compatibility"],["P3","The code for displaying and updating user\'s score"],["P4","The code for creating and handling restart button"]],"UI Design draft":"Our game, 2048, will have a simple and intuitive user interface. The grid will be the main focus, with a background color of a neutral gray. The game controls will be placed at the bottom of the screen. The player\'s score will be displayed at the top left corner of the screen. Difficulty levels will be accessible from the settings menu. The UI will be designed to be responsive and mobile-friendly.","Anything UNCLEAR":""}\n\n## Design\n{"Implementation approach":"We will use Pygame library for creating the 2048 game with a simple and intuitive user interface, responsive and mobile-friendly.","File list":["main.py","game.py"],"Data structures and interfaces":"\\nclassDiagram\\n class Main {\\n -Game game\\n +main() str\\n }\\n class Game {\\n -Screen screen\\n -Clock clock\\n -Board board\\n +__init__()\\n +run()\\n +get_score() int\\n +new_game()\\n }\\n class Screen {\\n -size Size\\n +__init__()\\n +update()\\n }\\n class Clock {\\n +tick()\\n }\\n class Board {\\n -cells List[List[int]]\\n +__init__()\\n +update()\\n +render()\\n }\\n Main --> Game\\n Game --> Screen\\n Game --> Clock\\n Game --> Board\\n","Program call flow":"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n participant S as Screen\\n participant C as Clock\\n participant B as Board\\n M->>G: new_game()\\n G->>C: tick()\\n C->>G: update()\\n G->>B: update()\\n B->>S: render()\\n S->>G: update()\\n G->>M: get_score()\\n M->>G: run()\\n","Anything UNCLEAR":""}\n\n## Task\n{"Required Python packages":["Pygame==2.1.2"],"Required Other language third-party packages":["No third-party dependencies required"],"Logic Analysis":[["game.py","Contains Game class, Clock, Board, and Screen classes and their functions"],["main.py","Contains main function, from game import Game"]],"Task list":["game.py","main.py"],"Full API spec":"","Shared Knowledge":"`game.py` contains utility functions like `update_screen()` and `check_cell_collision()` shared across the project.","Anything UNCLEAR":""}\n\n## Legacy Code\n----- game.py\n```# game.py\n\nimport pygame\nimport sys\n\nclass Clock:\n def __init__(self):\n self.clock = pygame.time.Clock()\n\nclass Screen:\n def __init__(self, width: int, height: int):\n pygame.init()\n self.screen = pygame.display.set_mode((width, height))\n self.size = Size(width, height)\n\nclass Size:\n def __init__(self, width: int, height: int):\n self.width = width\n self.height = height\n\nclass Board:\n def __init__(self):\n self.cells = [[0] * 4 for _ in range(4)]\n\n def update(self):\n pass\n\n def render(self):\n pass\n\nclass Game:\n def __init__(self):\n self.screen = Screen(800, 800)\n self.clock = Clock()\n self.board = Board()\n\n def run(self):\n self.screen.update()\n self.board.update()\n self.screen.render()\n self.clock.tick()\n self.run()\n\ndef check_cell_collision(x: int, y: int):\n pass\n\ndef update_screen():\n pass\n\ndef main():\n game = Game()\n game.new_game()\n game.run()\n score = game.get_score()\n print("Score: ", score)\n\nif __name__ == "__main__":\n main()\n```\n----- main.py\n```from game import Game\n\ndef main():\n game = Game()\n game.new_game()\n while True:\n game.run()\n score = game.get_score()\n print(f"Current score: {score}")\n\nif __name__ == "__main__":\n main()\n```\n\n\n-----\n\n## format example\n[CONTENT]\n{\n "Development Plan": [\n "Enhance the functionality of `calculator.py` by extending it to incorporate methods for subtraction, ...",\n "Update the existing codebase in main.py to incorporate new API endpoints for subtraction, ..."\n ],\n "Incremental Change": [\n "```diff\\n--- Old/calculator.py\\n+++ New/calculator.py\\n\\nclass Calculator:\\n self.result = number1 + number2\\n return self.result\\n\\n- def sub(self, number1, number2) -> float:\\n+ def subtract(self, number1: float, number2: float) -> float:\\n+ \\"\\"\\"\\n+ Subtracts the second number from the first and returns the result.\\n+\\n+ Args:\\n+ number1 (float): The number to be subtracted from.\\n+ number2 (float): The number to subtract.\\n+\\n+ Returns:\\n+ float: The difference of number1 and number2.\\n+ \\"\\"\\"\\n+ self.result = number1 - number2\\n+ return self.result\\n+\\n def multiply(self, number1: float, number2: float) -> float:\\n- pass\\n+ \\"\\"\\"\\n+ Multiplies two numbers and returns the result.\\n+\\n+ Args:\\n+ number1 (float): The first number to multiply.\\n+ number2 (float): The second number to multiply.\\n+\\n+ Returns:\\n+ float: The product of number1 and number2.\\n+ \\"\\"\\"\\n+ self.result = number1 * number2\\n+ return self.result\\n+\\n def divide(self, number1: float, number2: float) -> float:\\n- pass\\n+ \\"\\"\\"\\n+ ValueError: If the second number is zero.\\n+ \\"\\"\\"\\n+ if number2 == 0:\\n+ raise ValueError(\'Cannot divide by zero\')\\n+ self.result = number1 / number2\\n+ return self.result\\n+\\n- def reset_result(self):\\n+ def clear(self):\\n+ if self.result != 0.0:\\n+ print(\\"Result is not zero, clearing...\\")\\n+ else:\\n+ print(\\"Result is already zero, no need to clear.\\")\\n+\\n self.result = 0.0\\n```",\n "```diff\\n--- Old/main.py\\n+++ New/main.py\\n\\ndef add_numbers():\\n result = calculator.add_numbers(num1, num2)\\n return jsonify({\'result\': result}), 200\\n\\n-# TODO: Implement subtraction, multiplication, and division operations\\[email protected](\'/subtract_numbers\', methods=[\'POST\'])\\n+def subtract_numbers():\\n+ data = request.get_json()\\n+ num1 = data.get(\'num1\', 0)\\n+ num2 = data.get(\'num2\', 0)\\n+ result = calculator.subtract_numbers(num1, num2)\\n+ return jsonify({\'result\': result}), 200\\n+\\[email protected](\'/multiply_numbers\', methods=[\'POST\'])\\n+def multiply_numbers():\\n+ data = request.get_json()\\n+ num1 = data.get(\'num1\', 0)\\n+ num2 = data.get(\'num2\', 0)\\n+ try:\\n+ result = calculator.divide_numbers(num1, num2)\\n+ except ValueError as e:\\n+ return jsonify({\'error\': str(e)}), 400\\n+ return jsonify({\'result\': result}), 200\\n+\\n if __name__ == \'__main__\':\\n app.run()\\n```"\n ]\n}\n[/CONTENT]\n\n## nodes: "<node>: <type> # <instruction>"\n- Development Plan: typing.List[str] # Develop a comprehensive and step-by-step incremental development plan, providing the detail changes to be implemented at each step based on the order of \'Task List\'\n- Incremental Change: typing.List[str] # Write Incremental Change by making a code draft that how to implement incremental development including detailed steps based on the context. Note: Track incremental changes using the marks `+` and `-` to indicate additions and deletions, and ensure compliance with the output format of `git diff`\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n'}]
2024-03-31 17:12:24.357 | INFO | metagpt.utils.cost_manager:update_cost:57 - Total running cost: $0.031 | Max budget: $50.000 | Current cost: $0.028, prompt_tokens: 2337, completion_tokens: 5341
2024-03-31 17:12:24.358 | DEBUG | metagpt.actions.action_node:_aask_v1:421 - llm raw output:
## nodes: "<node>: <type> # <instruction>"
- Development Plan: typing.List[str] # Create a development plan for the given context
- Development Plan: typing.List[str] # 1. Create a 2048 game with a simple and intuitive user interface
- Development Plan: typing.List[str] # 2. Implement responsive and mobile-friendly UI
- Development Plan: typing.List[str] # 3. Create different difficulty levels
- Development Plan: typing.List[str] # 4. Add a restart button
- Development Plan: typing.List[str] # 5. Create a codebase structure
- Incremental Change: typing.List[str] # Write Incremental Change by making a code draft that how to implement incremental development including detailed steps based on the context. Note: Track incremental changes using the marks `+` and `-` to indicate additions and deletions, and ensure compliance with the output format of `git diff`
## Incremental Change:
```diff
--- Old/game.py
+++ New/game.py
class Game:
def __init__(self):
self.screen = Screen(800, 800)
self.clock = Clock()
self.board = Board()
self.difficulty_level = DifficultyLevel()
def run(self):
self.screen.update()
self.board.update(self.difficulty_level)
self.screen.render()
self.clock.tick()
self.run()
+class DifficultyLevel:
+ def __init__(self):
+ pass
-def main():
+def main():
game = Game()
game.new_game()
game.run()
score = game.get_score()
print("Score: ", score)
[email protected]_game.connect
+def new_game():
+ game.board.new_cell()
+
+def get_score(self):
+ return self.board.get_score()
if __name__ == "__main__":
main()
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
[email protected]
+def run():
+ game.update_screen()
+ game.update_board()
+ game.clock.tick()
+ run()
if __name__ == "__main__":
main()
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update()
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update()
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self):
+ pass
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ pass
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update()
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self):
+ pass
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ self.level = 1
+
+ def increase_level(self):
+ self.level += 1
+
+ def get_level(self):
+ return self.level
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update(self.difficulty_level)
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self, difficulty_level):
+ self.difficulty_level = difficulty_level
+ self.update_cells()
+
+ def update_cells(self):
+ pass
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ self.level = 1
+
+ def increase_level(self):
+ self.level += 1
+
+ def get_level(self):
+ return self.level
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update(self.difficulty_level)
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self, difficulty_level):
+ self.difficulty_level = difficulty_level
+ self.update_cells()
+
+ def update_cells(self):
+ self.new_cell()
+
+ def new_cell(self):
+ self.cells[-1][-1] = 2
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ self.level = 1
+
+ def increase_level(self):
+ self.level += 1
+
+ def get_level(self):
+ return self.level
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update(self.difficulty_level)
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self, difficulty_level):
+ self.difficulty_level = difficulty_level
+ self.update_cells()
+
+ def update_cells(self):
+ self.new_cell()
+
+ def new_cell(self):
+ self.cells[-1][-1] = 2
+ self.update_screen()
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ self.level = 1
+
+ def increase_level(self):
+ self.level += 1
+
+ def get_level(self):
+ return self.level
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update(self.difficulty_level)
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self, difficulty_level):
+ self.difficulty_level = difficulty_level
+ self.update_cells()
+
+ def update_cells(self):
+ self.new_cell()
+
+ def new_cell(self):
+ self.cells[-1][-1] = 2
+ self.update_screen()
+ self.update_difficulty_level()
+
+ def update_difficulty_level(self):
+ self.difficulty_level.increase_level()
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ self.level = 1
+
+ def increase_level(self):
+ self.level += 1
+
+ def get_level(self):
+ return self.level
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update(self.difficulty_level)
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self, difficulty_level):
+ self.difficulty_level = difficulty_level
+ self.update_cells()
+
+ def update_cells(self):
+ self.new_cell()
+ self.update_difficulty_level()
+
+ def new_cell(self):
+ self.cells[-1][-1] = 2
+
+ def update_difficulty_level(self):
+ self.difficulty_level.increase_level()
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ self.level = 1
+
+ def increase_level(self):
+ self.level += 1
+
+ def get_level(self):
+ return self.level
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update(self.difficulty_level)
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self, difficulty_level):
+ self.difficulty_level = difficulty_level
+ self.update_cells()
+
+ def update_cells(self):
+ self.new_cell()
+ self.update_difficulty_level()
+
+ def new_cell(self):
+ self.cells[-1][-1] = 2
+ self.update_screen()
+ self.update_difficulty_level()
+
+ def update_difficulty_level(self):
+ self.difficulty_level.increase_level()
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ self.level = 1
+
+ def increase_level(self):
+ self.level += 1
+
+ def get_level(self):
+ return self.level
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+ self.screen = Screen(800, 800)
+ self.clock = Clock()
+ self.board = Board()
+ self.difficulty_level = DifficultyLevel()
+
+ @connect_to(self.screen)
+ def new_game(self):
+ self.board.new_cell()
+
+ @connect_to(self.board)
+ def update_board(self):
+ self.board.update(self.difficulty_level)
+
+ @connect_to(self.screen)
+ def update_screen(self):
+ self.screen.update()
+
+ def get_score(self):
+ return self.board.get_score()
+
+ def run(self):
+ self.update_screen()
+ self.update_board()
+ self.clock.tick()
+ self.run()
+
+if __name__ == "__main__":
+ main()
+
+@connect_to(Game, "screen")
+class Screen:
+ def __init__(self, width: int, height: int):
+ pygame.init()
+ self.surface = pygame.display.set_mode((width, height))
+ self.size = Size(width, height)
+
+class Size:
+ def __init__(self, width: int, height: int):
+ self.width = width
+ self.height = height
+
+class Clock:
+ def __init__(self):
+ self.clock = pygame.time.Clock()
+
+class Board:
+ def __init__(self):
+ self.cells = [[0] * 4 for _ in range(4)]
+
+ def update(self, difficulty_level):
+ self.difficulty_level = difficulty_level
+ self.update_cells()
+
+ def update_cells(self):
+ self.new_cell()
+ self.update_difficulty_level()
+
+ def new_cell(self):
+ self.cells[-1][-1] = 2
+ self.update_screen()
+ self.update_difficulty_level()
+
+ def update_difficulty_level(self):
+ self.difficulty_level.increase_level()
+
+ def render(self):
+ pass
+
+class DifficultyLevel:
+ def __init__(self):
+ self.level = 1
+
+ def increase_level(self):
+ self.level += 1
+
+ def get_level(self):
+ return self.level
--- Old/main.py
+++ New/main.py
def main():
game = Game()
game.new_game()
while True:
game.run()
score = game.get_score()
print(f"Current score: {score}")
+import pygame
+class Game:
+ def __init__(self):
+
2024-03-31 17:12:24.360 | WARNING | metagpt.utils.repair_llm_raw_output:extract_content_from_output:320 - extract_content try another pattern: \[CONTENT\]([\s\S]*)\[/CONTENT\]
2024-03-31 17:12:24.366 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 1, try to fix it, exp: Expecting value: line 2 column 1 (char 1)
2024-03-31 17:12:24.366 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Expecting value: line 2 column 1 (char 1)
2024-03-31 17:12:25.368 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 2, try to fix it, exp: Expecting value: line 2 column 1 (char 1)
2024-03-31 17:12:25.369 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Expecting value: line 2 column 1 (char 1)
2024-03-31 17:12:26.373 | WARNING | metagpt.utils.repair_llm_raw_output:run_and_passon:268 - parse json from content inside [CONTENT][/CONTENT] failed at retry 3, try to fix it, exp: Expecting value: line 2 column 1 (char 1)
2024-03-31 17:12:26.377 | INFO | metagpt.utils.repair_llm_raw_output:repair_invalid_json:237 - repair_invalid_json, raw error: Expecting value: line 2 column 1 (char 1)
2024-03-31 17:12:26.380 | ERROR | metagpt.utils.common:log_it:554 - Finished call to 'metagpt.actions.action_node.ActionNode._aask_v1' after 134.594(s), this was the 1st time calling it. exp: RetryError[<Future at 0x18088f1c690 state=finished raised JSONDecodeError>]
2024-03-31 17:12:27.050 | DEBUG | metagpt.provider.base_llm:aask:149 - [{'role': 'system', 'content': 'You are a professional software engineer, your primary responsibility is to '}, {'role': 'user', 'content': '\n## context\n\n## User New Requirements\n\n\n## PRD\n{"Language":"en_us","Programming Language":"Python","Original Requirements":"Create a 2048 game","Product Goals":["Create an engaging user experience","Improve accessibility, be responsive","More beautiful UI"],"User Stories":["As a player, I want to be able to choose difficulty levels","As a player, I want to see my score after each game","As a player, I want to get restart button when I lose","As a player, I want to see beautiful UI that make me feel good","As a player, I want to play game via mobile phone"],"Competitive Analysis":["2048 Game A: Simple interface, lacks responsive features","play2048.co: Beautiful and responsive UI with my best score shown","2048game.com: Responsive UI with my best score shown, but many ads"],"Competitive Quadrant Chart":"quadrantChart\\n title \\"Reach and engagement of campaigns\\"\\n x-axis \\"Low Reach\\" --> \\"High Reach\\"\\n y-axis \\"Low Engagement\\" --> \\"High Engagement\\"\\n quadrant-1 \\"We should expand\\"\\n quadrant-2 \\"Need to promote\\"\\n quadrant-3 \\"Re-evaluate\\"\\n quadrant-4 \\"May be improved\\"\\n \\"Campaign A\\": [0.3, 0.6]\\n \\"Campaign B\\": [0.45, 0.23]\\n \\"Campaign C\\": [0.57, 0.69]\\n \\"Campaign D\\": [0.78, 0.34]\\n \\"Campaign E\\": [0.40, 0.34]\\n \\"Campaign F\\": [0.35, 0.78]\\n \\"Our Target Product\\": [0.5, 0.6]","Requirement Analysis":"","Requirement Pool":[["P0","The main code for 2048 game logic and algorithm"],["P1","The code for creating different difficulty levels"],["P2","The code for responsive UI and mobile compatibility"],["P3","The code for displaying and updating user\'s score"],["P4","The code for creating and handling restart button"]],"UI Design draft":"Our game, 2048, will have a simple and intuitive user interface. The grid will be the main focus, with a background color of a neutral gray. The game controls will be placed at the bottom of the screen. The player\'s score will be displayed at the top left corner of the screen. Difficulty levels will be accessible from the settings menu. The UI will be designed to be responsive and mobile-friendly.","Anything UNCLEAR":""}\n\n## Design\n{"Implementation approach":"We will use Pygame library for creating the 2048 game with a simple and intuitive user interface, responsive and mobile-friendly.","File list":["main.py","game.py"],"Data structures and interfaces":"\\nclassDiagram\\n class Main {\\n -Game game\\n +main() str\\n }\\n class Game {\\n -Screen screen\\n -Clock clock\\n -Board board\\n +__init__()\\n +run()\\n +get_score() int\\n +new_game()\\n }\\n class Screen {\\n -size Size\\n +__init__()\\n +update()\\n }\\n class Clock {\\n +tick()\\n }\\n class Board {\\n -cells List[List[int]]\\n +__init__()\\n +update()\\n +render()\\n }\\n Main --> Game\\n Game --> Screen\\n Game --> Clock\\n Game --> Board\\n","Program call flow":"\\nsequenceDiagram\\n participant M as Main\\n participant G as Game\\n participant S as Screen\\n participant C as Clock\\n participant B as Board\\n M->>G: new_game()\\n G->>C: tick()\\n C->>G: update()\\n G->>B: update()\\n B->>S: render()\\n S->>G: update()\\n G->>M: get_score()\\n M->>G: run()\\n","Anything UNCLEAR":""}\n\n## Task\n{"Required Python packages":["Pygame==2.1.2"],"Required Other language third-party packages":["No third-party dependencies required"],"Logic Analysis":[["game.py","Contains Game class, Clock, Board, and Screen classes and their functions"],["main.py","Contains main function, from game import Game"]],"Task list":["game.py","main.py"],"Full API spec":"","Shared Knowledge":"`game.py` contains utility functions like `update_screen()` and `check_cell_collision()` shared across the project.","Anything UNCLEAR":""}\n\n## Legacy Code\n----- game.py\n```# game.py\n\nimport pygame\nimport sys\n\nclass Clock:\n def __init__(self):\n self.clock = pygame.time.Clock()\n\nclass Screen:\n def __init__(self, width: int, height: int):\n pygame.init()\n self.screen = pygame.display.set_mode((width, height))\n self.size = Size(width, height)\n\nclass Size:\n def __init__(self, width: int, height: int):\n self.width = width\n self.height = height\n\nclass Board:\n def __init__(self):\n self.cells = [[0] * 4 for _ in range(4)]\n\n def update(self):\n pass\n\n def render(self):\n pass\n\nclass Game:\n def __init__(self):\n self.screen = Screen(800, 800)\n self.clock = Clock()\n self.board = Board()\n\n def run(self):\n self.screen.update()\n self.board.update()\n self.screen.render()\n self.clock.tick()\n self.run()\n\ndef check_cell_collision(x: int, y: int):\n pass\n\ndef update_screen():\n pass\n\ndef main():\n game = Game()\n game.new_game()\n game.run()\n score = game.get_score()\n print("Score: ", score)\n\nif __name__ == "__main__":\n main()\n```\n----- main.py\n```from game import Game\n\ndef main():\n game = Game()\n game.new_game()\n while True:\n game.run()\n score = game.get_score()\n print(f"Current score: {score}")\n\nif __name__ == "__main__":\n main()\n```\n\n\n-----\n\n## format example\n[CONTENT]\n{\n "Development Plan": [\n "Enhance the functionality of `calculator.py` by extending it to incorporate methods for subtraction, ...",\n "Update the existing codebase in main.py to incorporate new API endpoints for subtraction, ..."\n ],\n "Incremental Change": [\n "```diff\\n--- Old/calculator.py\\n+++ New/calculator.py\\n\\nclass Calculator:\\n self.result = number1 + number2\\n return self.result\\n\\n- def sub(self, number1, number2) -> float:\\n+ def subtract(self, number1: float, number2: float) -> float:\\n+ \\"\\"\\"\\n+ Subtracts the second number from the first and returns the result.\\n+\\n+ Args:\\n+ number1 (float): The number to be subtracted from.\\n+ number2 (float): The number to subtract.\\n+\\n+ Returns:\\n+ float: The difference of number1 and number2.\\n+ \\"\\"\\"\\n+ self.result = number1 - number2\\n+ return self.result\\n+\\n def multiply(self, number1: float, number2: float) -> float:\\n- pass\\n+ \\"\\"\\"\\n+ Multiplies two numbers and returns the result.\\n+\\n+ Args:\\n+ number1 (float): The first number to multiply.\\n+ number2 (float): The second number to multiply.\\n+\\n+ Returns:\\n+ float: The product of number1 and number2.\\n+ \\"\\"\\"\\n+ self.result = number1 * number2\\n+ return self.result\\n+\\n def divide(self, number1: float, number2: float) -> float:\\n- pass\\n+ \\"\\"\\"\\n+ ValueError: If the second number is zero.\\n+ \\"\\"\\"\\n+ if number2 == 0:\\n+ raise ValueError(\'Cannot divide by zero\')\\n+ self.result = number1 / number2\\n+ return self.result\\n+\\n- def reset_result(self):\\n+ def clear(self):\\n+ if self.result != 0.0:\\n+ print(\\"Result is not zero, clearing...\\")\\n+ else:\\n+ print(\\"Result is already zero, no need to clear.\\")\\n+\\n self.result = 0.0\\n```",\n "```diff\\n--- Old/main.py\\n+++ New/main.py\\n\\ndef add_numbers():\\n result = calculator.add_numbers(num1, num2)\\n return jsonify({\'result\': result}), 200\\n\\n-# TODO: Implement subtraction, multiplication, and division operations\\[email protected](\'/subtract_numbers\', methods=[\'POST\'])\\n+def subtract_numbers():\\n+ data = request.get_json()\\n+ num1 = data.get(\'num1\', 0)\\n+ num2 = data.get(\'num2\', 0)\\n+ result = calculator.subtract_numbers(num1, num2)\\n+ return jsonify({\'result\': result}), 200\\n+\\[email protected](\'/multiply_numbers\', methods=[\'POST\'])\\n+def multiply_numbers():\\n+ data = request.get_json()\\n+ num1 = data.get(\'num1\', 0)\\n+ num2 = data.get(\'num2\', 0)\\n+ try:\\n+ result = calculator.divide_numbers(num1, num2)\\n+ except ValueError as e:\\n+ return jsonify({\'error\': str(e)}), 400\\n+ return jsonify({\'result\': result}), 200\\n+\\n if __name__ == \'__main__\':\\n app.run()\\n```"\n ]\n}\n[/CONTENT]\n\n## nodes: "<node>: <type> # <instruction>"\n- Development Plan: typing.List[str] # Develop a comprehensive and step-by-step incremental development plan, providing the detail changes to be implemented at each step based on the order of \'Task List\'\n- Incremental Change: typing.List[str] # Write Incremental Change by making a code draft that how to implement incremental development including detailed steps based on the context. Note: Track incremental changes using the marks `+` and `-` to indicate additions and deletions, and ensure compliance with the output format of `git diff`\n\n\n## constraint\nLanguage: Please use the same language as Human INPUT.\nFormat: output wrapped inside [CONTENT][/CONTENT] like format example, nothing else.\n\n## action\nFollow instructions of nodes, generate output and make sure it follows the format example.\n'}]
2024-03-31 17:12:49.847 | INFO | metagpt.utils.cost_manager:update_cost:57 - Total running cost: $0.042 | Max budget: $50.000 | Current cost: $0.011, prompt_tokens: 2337, completion_tokens: 1117
2024-03-31 17:12:49.848 | DEBUG | metagpt.actions.action_node:_aask_v1:421 - llm raw output:
{
"Development Plan": [
"Create a new file `game.py` and implement the `Game`, `Clock`, `Screen`, and `Board` classes with their functions.",
"Add a `main` function in `main.py` to initialize the `Game` and run it.",
"Implement the `check_cell_collision` and `update_screen` utility functions and integrate them into the project.",
"Add a `new_game` function to the `Game` class.",
"Add a `get_score` function to the `Game` class.",
"Implement the `difficulty levels` functionality by adding a `difficulty_level` attribute to the `Game` class and updating the `Board` accordingly.",
"Implement the `restart button` functionality by adding a `restart` function to the `Game` class.",
"Update the `UI Design draft` to include the new features and make it more beautiful.",
"Implement mobile compatibility by testing the game on various mobile devices and fixing any issues that arise."
],
"Incremental Change": [
"```diff\n--- Old/game.py\n+++ New/game.py\n\nclass Game {\n def __init__(self):\n self.screen = Screen(800, 800)\n self.clock = Clock()\n self.board = Board()\n self.difficulty_level = 1\n \n def new_game(self):\n self.board = Board()\n self.difficulty_level = self.next_difficulty_level()\n \n def next_difficulty_level(self):\n # implementation\n \n def get_score(self):\n return self.board.get_score()\n \n def run(self):\n self.screen.update()\n self.board.update()\n self.screen.render()\n self.clock.tick()\n self.run()\n \n def update_difficulty_level(self):\n self.difficulty_level += 1\n \n def restart(self):\n self.new_game()\n \n }\n\nclass Board {\n def __init__(self):\n self.cells = [[0] * 4 for _ in range(4)]\n self.difficulty_level = 1\n \n def update(self):\n self.generate_new_cells()\n self.move_cells()\n self.merge_cells()\n \n def merge_cells(self):\n self.cells = self.merge_adjacent_cells()\n \n def generate_new_cells(self):\n self.add_new_cells()\n \n def add_new_cells(self):\n # implementation\n \n def move_cells(self):\n self.move_cells_up()\n self.move_cells_down()\n \n def move_cells_up(self):\n # implementation\n \n def move_cells_down(self):\n # implementation\n \n def merge_adjacent_cells(self):\n self.cells = self.merge_adjacent_cells_horizontally() + self.merge_adjacent_cells_vertically()\n \n def render(self):\n # implementation\n \n def get_score(self):\n return sum(sum(cell) for cell in self.cells)\n \n }\n\nclass Clock {\n def __init__(self):\n self.clock = pygame.time.Clock()\n \n }\n\nclass Screen {\n def __init__(self, width: int, height: int):\n pygame.init()\n self.screen = pygame.display.set_mode((width, height))\n self.size = Size(width, height)\n \n def update(self):\n pygame.display.flip()\n pygame.time.wait(16) # 60 fps\n \n def render(self):\n pygame.display.set_mode(self.size.value, pygame.FULLSCREEN)\n # implementation\n \n }\n\nclass Size {\n def __init__(self, width: int, height: int):\n self.width = width\n self.height = height\n \n def value(self):\n return (self.width, self.height)\n \n }\n\nGame -> Clock -> Board -> Screen\n```",
"```diff\n--- Old/main.py\n+++ New/main.py\n\ndef main():\n game = Game()\n game.new_game()\n while True:\n game.run()\n score = game.get_score()\n print(\"Score: \", score)\n game.update_difficulty_level()\n \n```"
]
}
## Explanation:
I've generated a development plan and incremental change based on the provided context, using the given format example as a reference.
The development plan includes a step-by-step approach to implement the required features, starting from implementing the core classes and functions, and ending with mobile compatibility testing and UI design improvements.
The incremental change shows how the codebase should be modified to incorporate the new features, such as the `Game` class with its new functions, the `Board` class with its updated functions, and the integration of the `difficulty levels`, `restart button`, and mobile compatibility.
This approach ensures that the development process is clear, well-documented, and easy to follow, making it a valuable resource for the development team.
2024-03-31 17:12:49.850 | DEBUG | metagpt.actions.action_node:_aask_v1:431 - parsed_data:
{'Development Plan': ['Create a new file `game.py` and implement the `Game`, `Clock`, `Screen`, and `Board` classes with their functions.', 'Add a `main` function in `main.py` to initialize the `Game` and run it.', 'Implement the `check_cell_collision` and `update_screen` utility functions and integrate them into the project.', 'Add a `new_game` function to the `Game` class.', 'Add a `get_score` function to the `Game` class.', 'Implement the `difficulty levels` functionality by adding a `difficulty_level` attribute to the `Game` class and updating the `Board` accordingly.', 'Implement the `restart button` functionality by adding a `restart` function to the `Game` class.', 'Update the `UI Design draft` to include the new features and make it more beautiful.', 'Implement mobile compatibility by testing the game on various mobile devices and fixing any issues that arise.'], 'Incremental Change': ['```diff\n--- Old/game.py\n+++ New/game.py\n\nclass Game {\n def __init__(self):\n self.screen = Screen(800, 800)\n self.clock = Clock()\n self.board = Board()\n self.difficulty_level = 1\n \n def new_game(self):\n self.board = Board()\n self.difficulty_level = self.next_difficulty_level()\n \n def next_difficulty_level(self):\n # implementation\n \n def get_score(self):\n return self.board.get_score()\n \n def run(self):\n self.screen.update()\n self.board.update()\n self.screen.render()\n self.clock.tick()\n self.run()\n \n def update_difficulty_level(self):\n self.difficulty_level += 1\n \n def restart(self):\n self.new_game()\n \n }\n\nclass Board {\n def __init__(self):\n self.cells = [[0] * 4 for _ in range(4)]\n self.difficulty_level = 1\n \n def update(self):\n self.generate_new_cells()\n self.move_cells()\n self.merge_cells()\n \n def merge_cells(self):\n self.cells = self.merge_adjacent_cells()\n \n def generate_new_cells(self):\n self.add_new_cells()\n \n def add_new_cells(self):\n # implementation\n \n def move_cells(self):\n self.move_cells_up()\n self.move_cells_down()\n \n def move_cells_up(self):\n # implementation\n \n def move_cells_down(self):\n # implementation\n \n def merge_adjacent_cells(self):\n self.cells = self.merge_adjacent_cells_horizontally() + self.merge_adjacent_cells_vertically()\n \n def render(self):\n # implementation\n \n def get_score(self):\n return sum(sum(cell) for cell in self.cells)\n \n }\n\nclass Clock {\n def __init__(self):\n self.clock = pygame.time.Clock()\n \n }\n\nclass Screen {\n def __init__(self, width: int, height: int):\n pygame.init()\n self.screen = pygame.display.set_mode((width, height))\n self.size = Size(width, height)\n \n def update(self):\n pygame.display.flip()\n pygame.time.wait(16) # 60 fps\n \n def render(self):\n pygame.display.set_mode(self.size.value, pygame.FULLSCREEN)\n # implementation\n \n }\n\nclass Size {\n def __init__(self, width: int, height: int):\n self.width = width\n self.height = height\n \n def value(self):\n return (self.width, self.height)\n \n }\n\nGame -> Clock -> Board -> Screen\n```', '```diff\n--- Old/main.py\n+++ New/main.py\n\ndef main():\n game = Game()\n game.new_game()\n while True:\n game.run()\n score = game.get_score()\n print("Score: ", score)\n game.update_difficulty_level()\n \n```']}
2024-03-31 17:12:49.853 | INFO | metagpt.utils.file_repository:save:57 - save to: E:\github\metagpt-test\workspace\game_2048\docs\code_plan_and_change\20240331170002.json
2024-03-31 17:12:49.855 | INFO | metagpt.utils.file_repository:save:62 - update dependency: E:\github\metagpt-test\workspace\game_2048\docs\code_plan_and_change\20240331170002.json:{'20240331170002.json', 'requirement.txt'}
2024-03-31 17:12:49.858 | INFO | metagpt.utils.file_repository:save:57 - save to: E:\github\metagpt-test\workspace\game_2048\resources\code_plan_and_change\20240331170002.md
2024-03-31 17:12:49.860 | INFO | metagpt.utils.file_repository:save:62 - update dependency: E:\github\metagpt-test\workspace\game_2048\resources\code_plan_and_change\20240331170002.md:{'20240331170002.json', 'requirement.txt'}
2024-03-31 17:12:49.861 | DEBUG | metagpt.roles.role:_set_state:325 - actions=[WriteCode], state=-1
2024-03-31 17:12:49.861 | DEBUG | metagpt.environment.base_env:publish_message:184 - publish_message: {"id":"07c5294b92514989ac3086f8278b49c1","content":"{\"Development Plan\":[\"Create a new file `game.py` and implement the `Game`, `Clock`, `Screen`, and `Board` classes with their functions.\",\"Add a `main` function in `main.py` to initialize the `Game` and run it.\",\"Implement the `check_cell_collision` and `update_screen` utility functions and integrate them into the project.\",\"Add a `new_game` function to the `Game` class.\",\"Add a `get_score` function to the `Game` class.\",\"Implement the `difficulty levels` functionality by adding a `difficulty_level` attribute to the `Game` class and updating the `Board` accordingly.\",\"Implement the `restart button` functionality by adding a `restart` function to the `Game` class.\",\"Update the `UI Design draft` to include the new features and make it more beautiful.\",\"Implement mobile compatibility by testing the game on various mobile devices and fixing any issues that arise.\"],\"Incremental Change\":[\"```diff\\n--- Old/game.py\\n+++ New/game.py\\n\\nclass Game {\\n def __init__(self):\\n self.screen = Screen(800, 800)\\n self.clock = Clock()\\n self.board = Board()\\n self.difficulty_level = 1\\n \\n def new_game(self):\\n self.board = Board()\\n self.difficulty_level = self.next_difficulty_level()\\n \\n def next_difficulty_level(self):\\n # implementation\\n \\n def get_score(self):\\n return self.board.get_score()\\n \\n def run(self):\\n self.screen.update()\\n self.board.update()\\n self.screen.render()\\n self.clock.tick()\\n self.run()\\n \\n def update_difficulty_level(self):\\n self.difficulty_level += 1\\n \\n def restart(self):\\n self.new_game()\\n \\n }\\n\\nclass Board {\\n def __init__(self):\\n self.cells = [[0] * 4 for _ in range(4)]\\n self.difficulty_level = 1\\n \\n def update(self):\\n self.generate_new_cells()\\n self.move_cells()\\n self.merge_cells()\\n \\n def merge_cells(self):\\n self.cells = self.merge_adjacent_cells()\\n \\n def generate_new_cells(self):\\n self.add_new_cells()\\n \\n def add_new_cells(self):\\n # implementation\\n \\n def move_cells(self):\\n self.move_cells_up()\\n self.move_cells_down()\\n \\n def move_cells_up(self):\\n # implementation\\n \\n def move_cells_down(self):\\n # implementation\\n \\n def merge_adjacent_cells(self):\\n self.cells = self.merge_adjacent_cells_horizontally() + self.merge_adjacent_cells_vertically()\\n \\n def render(self):\\n # implementation\\n \\n def get_score(self):\\n return sum(sum(cell) for cell in self.cells)\\n \\n }\\n\\nclass Clock {\\n def __init__(self):\\n self.clock = pygame.time.Clock()\\n \\n }\\n\\nclass Screen {\\n def __init__(self, width: int, height: int):\\n pygame.init()\\n self.screen = pygame.display.set_mode((width, height))\\n self.size = Size(width, height)\\n \\n def update(self):\\n pygame.display.flip()\\n pygame.time.wait(16) # 60 fps\\n \\n def render(self):\\n pygame.display.set_mode(self.size.value, pygame.FULLSCREEN)\\n # implementation\\n \\n }\\n\\nclass Size {\\n def __init__(self, width: int, height: int):\\n self.width = width\\n self.height = height\\n \\n def value(self):\\n return (self.width, self.height)\\n \\n }\\n\\nGame -> Clock -> Board -> Screen\\n```\",\"```diff\\n--- Old/main.py\\n+++ New/main.py\\n\\ndef main():\\n game = Game()\\n game.new_game()\\n while True:\\n game.run()\\n score = game.get_score()\\n print(\\\"Score: \\\", score)\\n game.update_difficulty_level()\\n \\n```\"]}","role":"Engineer","cause_by":"metagpt.actions.write_code_plan_and_change_an.WriteCodePlanAndChange","sent_from":"metagpt.roles.engineer.Engineer","send_to":["metagpt.roles.engineer.Engineer"]}
2024-03-31 17:12:49.861 | DEBUG | metagpt.environment.base_env:run:208 - is idle: False
2024-03-31 17:12:49.861 | DEBUG | metagpt.team:run:131 - max n_round=16 left.
2024-03-31 17:12:49.861 | DEBUG | metagpt.roles.role:run:547 - Alice(Product Manager): no news. waiting.
2024-03-31 17:12:49.861 | DEBUG | metagpt.roles.role:run:547 - Bob(Architect): no news. waiting.
2024-03-31 17:12:49.862 | DEBUG | metagpt.roles.role:run:547 - Eve(Project Manager): no news. waiting.
2024-03-31 17:12:49.862 | DEBUG | metagpt.roles.role:_observe:431 - Alex(Engineer) observed: ['Engineer: {"Development Plan":...']
2024-03-31 17:12:49.862 | DEBUG | metagpt.roles.engineer:_think:254 - TODO WriteCode:{"id":"07c5294b92514989ac3086f8278b49c1","content":"{\"Development Plan\":[\"Create a new file `game.py` and implement the `Game`, `Clock`, `Screen`, and `Board` classes with their functions.\",\"Add a `main` function in `main.py` to initialize the `Game` and run it.\",\"Implement the `check_cell_collision` and `update_screen` utility functions and integrate them into the project.\",\"Add a `new_game` function to the `Game` class.\",\"Add a `get_score` function to the `Game` class.\",\"Implement the `difficulty levels` functionality by adding a `difficulty_level` attribute to the `Game` class and updating the `Board` accordingly.\",\"Implement the `restart button` functionality by adding a `restart` function to the `Game` class.\",\"Update the `UI Design draft` to include the new features and make it more beautiful.\",\"Implement mobile compatibility by testing the game on various mobile devices and fixing any issues that arise.\"],\"Incremental Change\":[\"```diff\\n--- Old/game.py\\n+++ New/game.py\\n\\nclass Game {\\n def __init__(self):\\n self.screen = Screen(800, 800)\\n self.clock = Clock()\\n self.board = Board()\\n self.difficulty_level = 1\\n \\n def new_game(self):\\n self.board = Board()\\n self.difficulty_level = self.next_difficulty_level()\\n \\n def next_difficulty_level(self):\\n # implementation\\n \\n def get_score(self):\\n return self.board.get_score()\\n \\n def run(self):\\n self.screen.update()\\n self.board.update()\\n self.screen.render()\\n self.clock.tick()\\n self.run()\\n \\n def update_difficulty_level(self):\\n self.difficulty_level += 1\\n \\n def restart(self):\\n self.new_game()\\n \\n }\\n\\nclass Board {\\n def __init__(self):\\n self.cells = [[0] * 4 for _ in range(4)]\\n self.difficulty_level = 1\\n \\n def update(self):\\n self.generate_new_cells()\\n self.move_cells()\\n self.merge_cells()\\n \\n def merge_cells(self):\\n self.cells = self.merge_adjacent_cells()\\n \\n def generate_new_cells(self):\\n self.add_new_cells()\\n \\n def add_new_cells(self):\\n # implementation\\n \\n def move_cells(self):\\n self.move_cells_up()\\n self.move_cells_down()\\n \\n def move_cells_up(self):\\n # implementation\\n \\n def move_cells_down(self):\\n # implementation\\n \\n def merge_adjacent_cells(self):\\n self.cells = self.merge_adjacent_cells_horizontally() + self.merge_adjacent_cells_vertically()\\n \\n def render(self):\\n # implementation\\n \\n def get_score(self):\\n return sum(sum(cell) for cell in self.cells)\\n \\n }\\n\\nclass Clock {\\n def __init__(self):\\n self.clock = pygame.time.Clock()\\n \\n }\\n\\nclass Screen {\\n def __init__(self, width: int, height: int):\\n pygame.init()\\n self.screen = pygame.display.set_mode((width, height))\\n self.size = Size(width, height)\\n \\n def update(self):\\n pygame.display.flip()\\n pygame.time.wait(16) # 60 fps\\n \\n def render(self):\\n pygame.display.set_mode(self.size.value, pygame.FULLSCREEN)\\n # implementation\\n \\n }\\n\\nclass Size {\\n def __init__(self, width: int, height: int):\\n self.width = width\\n self.height = height\\n \\n def value(self):\\n return (self.width, self.height)\\n \\n }\\n\\nGame -> Clock -> Board -> Screen\\n```\",\"```diff\\n--- Old/main.py\\n+++ New/main.py\\n\\ndef main():\\n game = Game()\\n game.new_game()\\n while True:\\n game.run()\\n score = game.get_score()\\n print(\\\"Score: \\\", score)\\n game.update_difficulty_level()\\n \\n```\"]}","instruct_content":null,"role":"Engineer","cause_by":"metagpt.actions.write_code_plan_and_change_an.WriteCodePlanAndChange","sent_from":"metagpt.roles.engineer.Engineer","send_to":["metagpt.roles.engineer.Engineer"]}
2024-03-31 17:12:50.038 | DEBUG | metagpt.roles.role:run:547 - Edward(QaEngineer): no news. waiting.
2024-03-31 17:12:50.039 | ERROR | metagpt.roles.engineer:_new_coding_context:279 - Detected source code "game.py" from an unknown origin.
2024-03-31 17:12:50.040 | WARNING | metagpt.utils.common:wrapper:649 - There is a exception in role's execution, in order to resume, we delete the newest role communication message in the role's memory.
2024-03-31 17:12:50.042 | ERROR | metagpt.utils.common:wrapper:631 - Exception occurs, start to serialize the project, exp:
Traceback (most recent call last):
File "D:\anaconda3\Lib\site-packages\metagpt\utils\common.py", line 640, in wrapper
return await func(self, *args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\role.py", line 550, in run
rsp = await self.react()
^^^^^^^^^^^^^^^^^^
ValueError: Detected source code "game.py" from an unknown origin.
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "D:\anaconda3\Lib\site-packages\metagpt\utils\common.py", line 626, in wrapper
result = await func(self, *args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\team.py", line 134, in run
await self.env.run()
Exception: Traceback (most recent call last):
File "D:\anaconda3\Lib\site-packages\metagpt\utils\common.py", line 640, in wrapper
return await func(self, *args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\role.py", line 550, in run
rsp = await self.react()
^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\role.py", line 517, in react
rsp = await self._react()
^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\role.py", line 458, in _react
await self._think()
File "D:\anaconda3\Lib\site-packages\metagpt\roles\engineer.py", line 255, in _think
await self._new_code_actions(bug_fix=msg.cause_by == any_to_str(FixBug))
File "D:\anaconda3\Lib\site-packages\metagpt\roles\engineer.py", line 345, in _new_code_actions
coding_doc = await self._new_coding_doc(filename=filename, dependency=dependency)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\engineer.py", line 291, in _new_coding_doc
context = await self._new_coding_context(filename, dependency)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\anaconda3\Lib\site-packages\metagpt\roles\engineer.py", line 280, in _new_coding_context
raise ValueError(f'Detected source code "{filename}" from an unknown origin.')
ValueError: Detected source code "game.py" from an unknown origin.
I have encountered the #1095 problem you mentioned today, so there is no way to modify the BUG in the current incremental development mode?
Could you please paste the content of .dependencies.json?
I need it to pinpoint the cause of the issue.
I found this from your logs:
"File list":["main.py","game.py"]
This log line indicates that game.py exists, but its dependencies are abnormal.
This is the content of the .dependencies.json file:
{"docs/system_design/20240331170002.json": ["docs/prd/20240331170002.json"], "docs/task/20240331170002.json": ["docs/system_design/20240331170002.json"], "game_2048/game.py": ["docs/system_design/20240331170002.json", "docs/task/20240331170002.json"], "game_2048/main.py": ["docs/system_design/20240331170002.json", "docs/task/20240331170002.json"], "tests/test_main.py": ["game_2048/main.py"], "tests/test_game.py": ["game_2048/game.py"], "test_outputs/test_main.py.json": ["game_2048/main.py", "tests/test_main.py"], "test_outputs/test_game.py.json": ["game_2048/game.py", "tests/test_game.py"], "docs/code_plan_and_change/20240331170002.json": ["20240331170002.json", "requirement.txt"], "resources/code_plan_and_change/20240331170002.md": ["20240331170002.json", "requirement.txt"]}
The dependencies of the game.py file are all correct.
"game_2048/game.py": ["docs/system_design/20240331170002.json", "docs/task/20240331170002.json"]
It's strange, how come task_doc or design_doc couldn't be found?
Based on these parameters, both task_doc and design_doc should be valid; there shouldn't be any exceptions thrown.
async def _new_coding_context(self, filename, dependency) -> CodingContext:
old_code_doc = await self.project_repo.srcs.get(filename)
if not old_code_doc:
old_code_doc = Document(root_path=str(self.project_repo.src_relative_path), filename=filename, content="")
dependencies = {Path(i) for i in await dependency.get(old_code_doc.root_relative_path)}
task_doc = None
design_doc = None
code_plan_and_change_doc = None
for i in dependencies:
if str(i.parent) == TASK_FILE_REPO:
task_doc = await self.project_repo.docs.task.get(i.name)
elif str(i.parent) == SYSTEM_DESIGN_FILE_REPO:
design_doc = await self.project_repo.docs.system_design.get(i.name)
elif str(i.parent) == CODE_PLAN_AND_CHANGE_FILE_REPO:
code_plan_and_change_doc = await self.project_repo.docs.code_plan_and_change.get(i.name)
if not task_doc or not design_doc:
logger.error(f'Detected source code "{filename}" from an unknown origin.')
raise ValueError(f'Detected source code "{filename}" from an unknown origin.')
context = CodingContext(
filename=filename,
design_doc=design_doc,
task_doc=task_doc,
code_doc=old_code_doc,
code_plan_and_change_doc=code_plan_and_change_doc,
)
return context
Can you reproduce it with the latest code from the main branch?