gdkchan

Results 88 issues of gdkchan

The list of views from the texture is passed directly on `TextureGroup.UpdateViews`. That list is accessed on the `ClearModified` method. However the `ClearModified` method can be called from other threads...

gpu
fix

This has two changes. First, it has the change on #5936: > When the API or driver does not have native native support for quad primitives, we convert them to...

gpu
fix
graphics-backend:vulkan
graphics-backend:opengl

### Overview We are currently using a MoltenVK build that is about one year old. Since then, a bunch of important bugs have been fixed, and a few useful features...

os:macOS
tracker

As the title says. I also replaced the `shdaerc.net` dependency with `Silk.NET.Shaderc`. I tested on macOS and it seems to work there too with our MoltenVK package.

gpu
infra
graphics-backend:vulkan

#693 adds a new JIT that recompiles ARM code into x86 code. However, only the basics are implemented, and several improvements are still necessary in order to generate good quality...

cpu
enhancement

The main change is that this implements `InfoType.AliasRegionExtraSize`, but it also contains some minor refactoring. `InfoType.IsSvcPermitted` has also been implemented, so the only `InfoType` that is missing now is `IoRegionHint`...

horizon
kernel

This updates the audio renderer to revision 13, which was added with firmware 18.0.0. - The compressor effect can now optionally produce "compressor statistics" with some data from the compressor...

horizon
audio
service-implementation
service:audio

If the shader does not use textures, we don't need to try creating a texture pool when checking if a shader in the cache matches. This was causing a crash...

gpu
fix