Gérald Choqueux
Gérald Choqueux
## Your Environment * Version used: 2.25.0 * Browser Name and version: **unit tests in Mocha/Node-js behind PROXY** * Operating System and version (desktop or mobile): Ubuntu 18.04 ## Steps...
Encode float buffer to RGBA Texture (UInt8Array). Itowns support display mobile, tablet... #164
## Description Use extent to handle texture instead of index integer. ## Motivation and Context it's more appropriate and intuitive to apply a texture on extent. In addition, one texture...
## Description With babel it's possible to transpile itowns to specific targets. ([visiting](https://babeljs.io/docs/en/babel-preset-env)). I would like target to specific browser using [browserslist](https://github.com/browserslist/browserslist). ## Questions * For example, the possible targets...
## Description Reduce subdivision when tiles are near of horizon. Merge #1004 before this one. ## Screenshots **Planar : Without optimisation 320 images fetched**  **Planar : With optimisation 45...
## Description Dynamic near and far Camera3D, fix log depth bug. Itowns support display mobile, tablet... #164
iTowns must support maximum devices and navigator. Some WebGL extensions is not supported : - float texture (use in elevation) - log depth **WebGL 2.0 is now supported on mobile...
Add `Label` to `object3D` parent to update only `position.z` when altitude is updated. It's avoid coordinate converting.
Add feature to draw Anti-aliased Circular Points cloud ([see](https://www.desultoryquest.com/blog/drawing-anti-aliased-circular-points-using-opengl-slash-webgl/)); . This needs to be modified in tiowns points shader.
itowns is supposed to support RGBA-encoded elevation with `ElevationLayer`. There is a option `ELEVATION_MODES.RGBA` but it's not possible to active this mode. In shader, there is a method `decode32` to...