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cool game engine written in Python<3, built around pygame. Can be used in various projects!

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I have modified the code for the chess rules to fix the issue with the castling move. Please check and let me know if it is in line with your...

In the Github About text the first sentence is "cool game engine written in Python

The AI can castle even when in a situation of check: ![image](https://github.com/gaudiatech/pyved-engine/assets/4610125/b0962224-72b4-4cc3-a159-2c47be851b67) This violates rules for the game of chess and should be corrected…

help wanted

In this project and this revision: [repo](https://github.com/HubertReX/Pyved_Roguelike_template/tree/5b5749a0eac222446801d79841c1bb0e48e339c6) If one doesn't disable the upscaling there is a display problem when converting to the web format (text written using the pixelated font...

bug

Basically, in the curent state-of-affairs, you have to use a stupid work-around in order to have upscaled spritesheets working properly in the browser: *To be more specific*: - version 1...

_**How to reproduce the bug?**_ you can use the following file for testing! ![tileset](https://github.com/gaudiatech/pyved-engine/assets/4610125/4ae6265e-a6ea-4039-94bb-f5aedd74fdd1) In your source-code (`gamedef.py`), use a spritesheet .png without any json information tied to it ,then...

example of the bug : ![image](https://github.com/gaudiatech/pyved-engine/assets/4610125/949a355a-ab90-44a1-af79-3aef8a053b3f) while this snippet works OK in local ctx, in the web you won't see anything displayed on screen: ```python scr = pyv.surface_create((shared.SCR_WIDTH, shared.SCR_HEIGHT)) #...

**To reproduce the bug :** you can unzip this bundle and uncomment the line 33 in `intro_state.py` Then try to share the bundle… The event PushState gets pushed twice which...

when katasdk is used "on thonny" it seems to raise an error related to the `requests` package ![requests-err](https://user-images.githubusercontent.com/4610125/135989879-56498bb7-2a96-4233-bf02-221d6a163102.png)

will be fixed in version+1

it happens with edges for things that are not a platform but a large chunk of terrain… See the screenshot below for example: ![collision-bug](https://user-images.githubusercontent.com/4610125/155684946-40e0cf1d-6ac9-4545-8945-4bb2dc5c8b5b.png)

bug