Gaëtan Perrault
Gaëtan Perrault
Despite my ridiculously French name, I'm actually living in the San Francisco Bay Area :) C'est un peu loin à marcher ;) On Mon, Oct 12, 2015 at 5:43 AM,...
Was able to get the `udt.dll` building on Windows last night, but was not able to build the whole "Solution" (_Visual Studio speak for group of Projects / outputs_). That...
So quoting the relevant rules here to ensure that we capture everything correctly. 1. Each player can only have one luck token at a time. 2. You can cash in...
So I have done some quick work on this over the summer and it's kind of messy. I have a version of the code that handles requirement 2: cash in...
Additional feature request here: - Tagging each of the roll types This came up while I was trying to do various luck implementations. It was difficult to do automation around...
Updating this with some useful data. Resting is detailed on P.86. From a technical standpoint, I think following bits are important: - each person who rests must have a ration...
There's a clear list of "things that must done" when executing a rest. I'm proposing that we automate most them except the ration consumption (which is a bonus or V2)...
So your proposed process is fully player-driven? 1. Players hit the "rest" button 2. System assumes that all requirements have been met and executes the the recovery process 3. System...
This is a great set of features. Exactly the set of things I was looking for when testing this out for the first time. In order to implement this though,...
So that's a lot of groundwork stuff above. My personal thoughts, but I definitely want other opinions here. 1. I think we need a "version 1" to start with. This...