Garrett Brown

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Looks great! Will merge when Jenkins goes green.

jenkins build and merge

> The videoutils was introduced by @ksooo and has a bunch of dependencies on GUI (it is in fact a gui class - should be moved to a guilib folder...

> Will this also be able to address support for the Steam Deck's touch screen? Current builds can't use the touch screen natively, only in it's default 'mouse emulation' mode....

Sorry for the noise, but I'm adding a v22 label to remove the CI failed mark from my personal list of PRs. Of course it's likely that I'll put time...

@lrusak Comment? You're busy with life so delay forever is allowed.

@KOPRajs I've recovered the OpenGL support code from 2017/2018 and fully rebased it on v21 Beta 2: https://github.com/garbear/xbmc/commits/retro-gl-gbm And the game.libretro change: https://github.com/kodi-game/game.libretro/commits/gl

> The diffuse texture will often not be at the same resolution as the normal texture. Having both scaling via NN is not something you want to do, as it...

> Thinking about it some more, it should actually be an attribute of the affected texture: :+1: Regarding the relationship between the texture and rendering and where state is stored,...

@sarbes @CrystalP I should have time to pick this up again next week. I think the place we left off was, there were various architectural ideas we brainstormed, but we're...