gamesfortourists
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gamesfortourists
> > I've removed ALL instances of SteamAudioSource from our project. This seems to fix the crashing while still allowing audio sources to have ambisonic/holophonic spatialization. This obviously means certain...
I have the same issue. If you directly call instance.start() on the Event Emitter's instance, and never call Stop(), it works. Based on a lot of testing, the issue seems...