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Build Unity projects for different platforms

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**Context** GitHub Actions log warnings about using deprecated node 12. This is the message: Node.js 12 actions are deprecated. For more information see: https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/. Please update the following actions to...

enhancement

**Context** Reading through your k8s deploy of cloud-runner, it looks like you tune it primarily for a cluster on AWS (whether EC2 or EKS), with an exposed api endpoint. This...

enhancement
cloud-runner

In the documentation https://game.ci/docs/github/builder#androidkeystorebase64, it's wrote: > It is recommended to use [GitHub Secrets](https://docs.github.com/en/actions/reference/encrypted-secrets). However, my keystore file is really big (50KB), so when it's encoded to base64, it's >40000...

question

- API page (easy with new `CloudRunnerOptions` input file extracted) - Refresh details around workflows - Include new RetainedWorkspace mode in early stage explanations - Adjust the product benefits section...

enhancement
cloud-runner

provider inspection support for aws. - [ ] stop following a build - [ ] start following a build - [ ] get task parameters - [ ] get task...

enhancement
cloud-runner

**Bug description** Building using Game-CI causes "com.google.ar.core.depth" to be required event when set to optional in project settings. Manual build causes no such issue. This in turn significantly reduces the...

bug

Support for repo defined game-ci directory, where a user can specify custom steps for cloud runner, to offer a more convenient input for lengthy jobs and a name based approach...

enhancement
cloud-runner

Built-in option to sync cache via s3 or rclone (gcp to come later)

cloud-runner

Built-in option to deploy builds to s3 or rclone (gcp to come later)

enhancement
cloud-runner

Users can also use prebuilt custom steps or game-ci commands by name to instead of lengthy yaml input

enhancement
cloud-runner