unity-builder
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Build Unity projects for different platforms
**Context** GitHub Actions log warnings about using deprecated node 12. This is the message: Node.js 12 actions are deprecated. For more information see: https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/. Please update the following actions to...
**Context** Reading through your k8s deploy of cloud-runner, it looks like you tune it primarily for a cluster on AWS (whether EC2 or EKS), with an exposed api endpoint. This...
In the documentation https://game.ci/docs/github/builder#androidkeystorebase64, it's wrote: > It is recommended to use [GitHub Secrets](https://docs.github.com/en/actions/reference/encrypted-secrets). However, my keystore file is really big (50KB), so when it's encoded to base64, it's >40000...
- API page (easy with new `CloudRunnerOptions` input file extracted) - Refresh details around workflows - Include new RetainedWorkspace mode in early stage explanations - Adjust the product benefits section...
provider inspection support for aws. - [ ] stop following a build - [ ] start following a build - [ ] get task parameters - [ ] get task...
**Bug description** Building using Game-CI causes "com.google.ar.core.depth" to be required event when set to optional in project settings. Manual build causes no such issue. This in turn significantly reduces the...
Support for repo defined game-ci directory, where a user can specify custom steps for cloud runner, to offer a more convenient input for lengthy jobs and a name based approach...
Built-in option to sync cache via s3 or rclone (gcp to come later)
Built-in option to deploy builds to s3 or rclone (gcp to come later)
Users can also use prebuilt custom steps or game-ci commands by name to instead of lengthy yaml input