unity-builder
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Build Unity projects for different platforms
**Context** My team has a situation where we can’t run playtests because of asmdef’s in Unity not working with our project flow, but instead found a way to validate things...
**Bug description** Windows and Mac builds do not raise error when the build fails **How to reproduce** - Run a build using a windows image or using macos runner -...
Just installed unity-builder repo on a new pc. I found that it's installing 4 additional hooks and tests are running both through lint staged (only the relevant ones) and as...
`Cli.query` is very abstract in naming. Would it make sense to use a common `options` approach where you have overrides that are passed in and then there are no "alternative...
Note 1 for later: Methods and function definition should always have a space between them for readability. We should probably add this as an ESLint rule. (also fine to just...
**Bug description** Have two packages hosted on github as private repos. Getting this error: ``` An error occurred while resolving packages: Project has invalid dependencies: : Error when executing git...
**Context** Currently, there is an upcoming feature for testing Unity packages for https://github.com/game-ci/unity-test-runner/pull/164. Are there plans to implement support for Unity package builds as well? **Suggested solution** Similar solution as...
We're using GitHub action to build our apps, using a self-hosted ubuntu instance. Building both IOS and Android. When building with 2019.4.35f1 Unity version, the build process is done successfully....
Going to request to improve async error handling in further iterations _Originally posted by @frostebite in https://github.com/game-ci/unity-builder/pull/310#discussion_r777015717_
what i'm trying to achieve is the ability to import external package before building the unity project. tried to do this (without sucess): ``` - name: Import SDK uses: game-ci/unity-test-runner@v2...