mmo-arch
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Base Architecture for creating scalable games using microservices through Angular, Phaser, NestJS, NATS, and MySQL
Bumps [@angular/core](https://github.com/angular/angular/tree/HEAD/packages/core) from 9.0.7 to 11.0.5. Changelog Sourced from @angular/core's changelog. 11.0.5 (2020-12-16) Bug Fixes compiler: handle strings inside bindings that contain binding characters (#39826) (f5aab2b), closes #39601 core: fix...
Bumps [tar](https://github.com/npm/node-tar) from 4.4.13 to 4.4.19. Commits 9a6faa0 4.4.19 70ef812 drop dirCache for symlink on all platforms 3e35515 4.4.18 52b09e3 fix: prevent path escape using drive-relative paths bb93ba2 fix: reserve...
Bumps [ng-packagr](https://github.com/ng-packagr/ng-packagr) from 9.1.0 to 10.1.1. Release notes Sourced from ng-packagr's releases. v10.0.0-rc.2 Bug Fixes issues with emitting declarationMap (38ad52b), closes #1464 10.0.0-rc.1 (2020-06-10) v10.0.0-rc.1 Bug Fixes disable CSS calc...
It would be nice to have a Damage / Skill Microservice which would handle damage given or taken by a user client/server vice versa. This service would also need to...
It would be nice to have a microservice which would facilitate in managing instances The microservice could be used as an example to build rooms for dungeons, raid bosses etc..
It would be nice to have a NPC Microservice or system? Which would handle spawning of npc's, movement of npc's. NPC can be categorized in different types: - citizens -...
There should be a HUD Scene on the client to visually test certain features from the server. The HUD should include: - Lives / HP - Experience bar - Mana...
It would be nice to have a system which could show global events accross the "world" which users can participate. Eventually the creation of events can be managed or automated...
We need a microsystem in place to handle any and all peer-to-peer communication. This does NOT include NPC dialogue and system messages. All of those events will be consolidated on...
It would be nice to have a microservice and client interactions to manage a group of players to benefit each other in a multitude of ways. The microservice could be...