gallonmate
gallonmate
You're likely detecting parts of the aircraft model or the player. etc, while rolling, instead of the ground. The UE5 plugin does a line trace to find the ground mesh....
The code all starts here: https://github.com/JSBSim-Team/jsbsim/blob/10ac2036d8b5ac6d840a105f41062c603e952e6a/UnrealEngine/Plugins/JSBSimFlightDynamicsModel/Source/JSBSimFlightDynamicsModel/Private/JSBSimMovementComponent.cpp#L182 The line trace itself uses the aircraft transform + 200 units up and the end point always straight down. I guess I should have...
It looks like you have extra blueprints attached to airplane. Try flying with only the aircraft blueprint. As for the question about about hitting/bouncing off things, the landing gear and...
If you don't know what you're colliding with, then an ignore list will not really help. And it also requires editing the plugin in c++. The person was kind enough...
That's just for visually seeing the line trace, it won't tell you what you're hitting. You can already view the HitResult without changing code. How to debug and view the...
Just a quick note until someone addresses the request: In the meanwhile you could set n1 and n2 directly. I'm not too familiar with scripts, so I'm only assuming an...
There is an open Issue from 2018 that is related, if not the same. It's regarding the peak power, mixture, and exhaust temp. https://github.com/JSBSim-Team/jsbsim/issues/96 (also posted to https://github.com/c172p-team/c172p/issues/1128). In this...
A sample project is included in the UnrealEngine folder. The plugin is fairly barebones and was originally meant as a reference point for the simulation industry to use as a...
So helicopters do successfully trim on ground? I'm seeing trim failure for `trim on ground` when testing in UE5 and with helicopter engine running. With engine off, trim is successful....
> > I'm seeing trim failure for trim on ground when testing in UE5 and with helicopter engine running. With engine off, trim is successful. I have not debugged or...