Gabriele Filipponi

Results 25 comments of Gabriele Filipponi

That's because inside PlayerData.json there are declared only buffs for the long sword

As for now I'm not planning to add any other weapons. But you can experiment by messing with PlayerData.json (in order to do that just follow the code in this...

I saw that one of fork of this repo has a few weapon buffs. You can just copy the new definitions here [PlayerDataConig.cs](https://github.com/sir-wilhelm/SmartHunter/blob/master/SmartHunter/Game/Config/PlayerDataConfig.cs)

Hey, I'll be very happy if you want to contribute to SmartHunter. For statuses you can understand how it works inside the file PlayerDataConfig.cs: ``` // For example new StatusEffectConfig("Horn",...

You can do that by editing MonsterData.json