CaH4e3

Results 25 comments of CaH4e3

feature request: debugger step/trace hotkeys like in any other debugger. the one fceux does not have any so this makes me sad ;(

this is quick and dirty kostyl which works only with backgroung input. i need more useful solution as well as more commands to be binded to keys. when you debug...

there is a logic to autodetect the PAL games by name. add "(E)" to any of your PAL games to run it as PAL automatically. or use PAL flag in...

but yes, there is a problem in code, *_mode_specified set only if command line used, then these vars used to determine whether pal need to be override o not lol...

not only ppu is different there, but there are TWO APU's on board. current sound emulation code not scalable, only if you double it or redone it like object.

bottleneck is actually in color fading not the coloring itself (and not in hex being drawn a lot) when no highlighting is enabled, the bytes redrawn only if changed. in...

also me cleaned MemView somehow from most of redundancy and now you may see clearly the actual problem (not this helps so much with speed though)...