fzzyhmstrs

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EMI support is far easier than REI, fwiw (what took me a week of struggling with REI took me a couple hours tops in EMI, and then polishing after that)....

Yes please bring this back, at least as a config option. I'm trying to make a "balanced meal" for Nourish that hits all five categories, but it's not worth it...

This would also be potentially useful when using handlers attached to a persistent inventory, that keep the crafting ingredients in place after leaving the screen rather than spitting them back...

This crash is still occurring as of Sept 29th [message(9).txt](https://github.com/Andrew6rant/InventoryTabs/files/12771057/message.9.txt)

The above not even taking into account XP Orbs that have "clumped". According to my Excel, An orb with a starting value of 20 XP, will yield almost 1600 XP...

My additional idea to that addition, that I just came up with: Actually have the experience lost yeet out of the player. Maybe a custom XP orb entity so when...

This is still causing headaches for anyone trying to use a variety of mods like EMI and the mod described by RaphiMC. It's been noted by modpack devs like GamerPotion...

Alternate possible solution: An API helper method `getStrippedState` that mirrors the one in `AxeItem` and provides the `Optional` that the `AxeItem` uses without needing to expose the registry. ![image](https://github.com/FabricMC/fabric/assets/72876796/8814abbf-7a74-4e04-b072-6327dd472185)

Confirmed that the RegistrySupplier is causing the issues; when I introduce a workaround that provides the `Reference` instead of the Supplier, all works as intended. ``` public static RegistryEntry getReference(RegistrySupplier...

Yes, I am using the `StandardRecipeHandler` for this. I could, of course, overwrite `canCraft`, but I think this behavior isn't "expected" by default. I haven't tested, but I'll hazard a...