Fridolin Wild

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Render-streaming, however, also adds vertigo, as users report. This may not be the best option.

Since users report massive vertigo on smart glasses, this is not an option to explore further. closing.

this might be worth a look for the shadows: https://makaka.org/unity-tutorials/ar-shadow-and-light-estimation

It seems, there is a for pay package that fixes all these issues: https://assetstore.unity.com/packages/vfx/shaders/shadow-receiver-urp-directional-additional-light-shadows-228069#publisher - though more documentation is provided for free here: https://brownbot.com/2021/03/09/realtime-ar-shadows-unity-shader-graph/ and here: https://community.lightship.dev/t/shadow-catcher-material/3213

Functionality already exists now, just needs visual element (e.g. TutorialManager.stop() or so)

Interestingly, this is implemented: "locate" (via context menu or via the target icon in HL). But it needs improvement in the UI!

Supersedes this ticket: https://github.com/WEKIT-ECS/MIRAGE-XR/issues/551

superseded by conciliator implementation.

The symbols are free (wikimedia): https://commons.wikimedia.org/wiki/Category:ISO_7010_safety_signs_%28vector_drawings%29 I quite like the aesthetics of this: https://www.thingiverse.com/thing:4830734