futrtrubl

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My preference would be for grouping with user input. For a user invisible method though I would recommend using a percentage tolerance of orbital period. That's effectively angular drift rate...

Your range calculation should follow the inverse square law. so ``` this.Mode1OmniRange = (this.BaseOmniRange / this.BaseEnergyCost) * this.EnergyCost; this.Mode1DishRange = (this.BaseDishRange / this.BaseEnergyCost) * this.EnergyCost; ``` should be ``` this.Mode1OmniRange...

And if you are simulating all that you could then have it intelligently reduce power consumption to only what is needed to maintain its connection.

Sounds like that should be a seperate issue.