Furu
Furu
While rewriting the code for my own proposes, I encounter that everything can be get and set, at first this not bad, but doesn't make always sense, for example: all...
When loading the Models with Mesh the ownership is not clear and the mash(es)(?) got double freed. Logs ```bash INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA |...
Hello, I added the `ShaderUnmanaged` class for https://github.com/RobLoach/raylib-cpp/issues/299#issuecomment-2204345216, but honestly it didn't really solve the problem with the ownership of Models, Materials and Shader... IF you are using (Load) `Material`...
* move `handPos` and `handGrip` from game into player #693 * add `PlayerHand` component to `PlayerArchetype` #721 * add multiple hand positions (for later VR support) * add `GameInterface`: `LoadMap`,...
Hello, I added an empty loading Screen, best I can do 😅  - add `LoadingContext` - add Scenes - load resources step-by-step - show progress in debug GUI Have...