Furu
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Furu
I'm not the biggest fan of Exceptions (for gamedev or resource-loading, I'm using `std::expected`-alikes, 'placeholder-error' textures, etc.), but if I can do something at compile-time then I prefer to catch...
_I'm still try to figure out some things,_ but by deleting and forbid some (implicit) casting, all my "owning" classes, uses [Composition over inheritance](https://github.com/furudbat/raylib-cpp20/blob/main/include/raylib-cpp/Texture.hpp#L224), I catch errors at compile time....