fuqunaga

Results 16 comments of fuqunaga

Is it the action of dragging a label? It is [UIToolkit's FloatField](https://docs.unity3d.com/Packages/[email protected]/api/UnityEditor.UIElements.FloatField.html) and behaves similarly to the Unity Inspector. You can also change the step width by holding down Shift/Ctrl....

Thank you for the movie. I could not reproduce it in my environment. ![check2](https://user-images.githubusercontent.com/821072/169458197-9a247bf7-f442-47c4-aa9b-b8ec1436618d.gif) I don't know the cause of the problem, so I need some information. If possible, please...

Try a different PC or OS if possible. I tried it on my M1 Macbook Air and the UIToolkit dragging did not work correctly (but it seems not the same...

I'm sorry, but I can't figure out what's causing this. If you have any information to reproduce it on my end, please let me know.

It seems a good option. I will try to implement it in the future.

Sorry, the error message wasn't good. RosettaUI checks for "type" cycles, so in this case it is because you tried to generate another `RequirementNode` UI within the `RequirementNode` UI. >...

You're right. I was thinking of it as an example of slightly reducing the code description of types that use Operands. > My current implementation requires to manually write UI...

Yeah, now that I know about this case, I'll think about it.

The functionality of UIToolkit's ListView only works when each element has the same height. RosettaUI does not use this feature because it works at different heights. ScrollView also has the...

Thanks for the info! I'm aware of the issue. I haven't come up with a good way to suppress UIToolkit's layout calculations while maintaining the auto-layout functionality. As a workaround,...