funniray

Results 14 comments of funniray

Hi, I don't want to sound pushy or anything, but have you decided what to do on this yet? Additionally, this should be noted that it's waterdog**PE** and not waterdog,...

I can make my plugin send the permissions and world id when the player logs in, but from what I can see, this also effects the official server side mod...

> I have seen other mods with similar reports to velocity, seems velocity has issues passing the registered channels to the client when switching proxies. Yeah, this is because the...

I believe I managed to cross compile for ARM64 on Windows using [VCPKG](https://github.com/microsoft/vcpkg) successfully. The steps I used are as follows. I do not have a windows on arm based...

Hey there, I tested this in parallels on my mac mini and I found that it almost immediately crashes when running in Release mode, however Debug builds work fine. I...

@murat-dogan I tested that prebuilt binary on my m4 mac mini via a windows arm64 vm and found it to have the same behavior as my earlier attempts that almost...

@ShyneTurtle > could you walk me through installing it It should be as simple as copying the `build` folder to the root directory of the `node-datachannel` folder.

> With OpenSSL 3.2, there are no reported errors. Two comments down he said > Please ignore both of my comments. I see now. Its the debug build that is...

I did some testing and I came to the conclusion that `-DNO_INTERLOCKEDOR64` is able to successfully create a binary with msvc that compiles and passes the test. With that being...