fulmoonless

Results 9 comments of fulmoonless

In certain situations, the Pathing System will generate a path along underwater blocks, causing Colonists to drown. I think this is why we occasionally find Colonists drowned at the bottom...

I think it's because the pathing system tries to avoid water routes, but it only considers which blocks the citizen's feet walk on. So, when a citizen encounters a block...

Wait, I should have mentioned this here, sorry. In my test above, I only downloaded Minecolonies (and its dependencies), and I also encountered the same issue with the guards in...

They were actually trying to climb the walls. (WinterColonies-1.11 minecolonies-1.20.1-1.1.647-beta) ![image](https://github.com/user-attachments/assets/5aef387e-e062-499f-8a9d-4b46a4133ef4)

![image](https://github.com/user-attachments/assets/044f1506-ca37-4b30-9d7f-e90db3005692) ![image](https://github.com/user-attachments/assets/2d891bbd-6b6d-46e2-b673-ff2f41026500)

blockui-1.20.1-1.0.156-RELEASE domum_ornamentum-1.20.1-1.0.186-RELEASE-universal minecolonies-1.20.1-1.1.624-BETA multipiston-1.20-1.2.43-RELEASE structurize-1.20.1-1.0.742-RELEASE towntalk-1.20.1-1.1.0 (Basically, it's what you need to download when getting the latest version of Minecolonies from Forge.) Additionally, I reproduced the issue from https://github.com/ldtteam/minecolonies/issues/9999 using...

This bug started from the minecolonies-1.20.1-1.1.519-BETA version. It seems that version made citizens wander around when they couldn't find a path. Additionally, it seems they still react to taking damage...

https://youtu.be/6aZKxYUs8Js Guards and other citizens without tasks triggered teleportation after being stuck for about 30 minutes (the guard was about 170 blocks away from his guard tower), while citizens who...

So it should be divided into two issues: 1. The teleportation trigger time is too long when they are stuck at a greater distance.(But it's actually not that long, especially...