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fuliufuliu
关于下划线的修改
感谢分享!!!项目中用到了下划线和图文混排,刚好找到了这个插件能满足项目! 研究后发现:下划线左右两边出现渐变的原因是:下划线的贴图是字体的“_”字符的uv坐标处的颜色。 改变获取算法如下: TextGenerator _UnderlineText = new TextGenerator(); _UnderlineText.Populate("▁", settings); IList _TUT = _UnderlineText.verts; var uiCenterPos = Vector2.zero; var count = 0; for (int i = 0; i < _TUT.Count;...


========== OUTPUTTING STACK TRACE ================== 0x00007FFE96D7EDAA (lua54) luaopen_os 0x00007FFE9228C378 (GameAssembly) [...\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\KeraLua.cpp:2777] Lua_Dispose_mA00570C3B7411A63D81E976F3F2B26B9F95D96B1 0x00007FFE92665B14 (GameAssembly) [...\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\NLua.cpp:13435] Lua_Dispose_mEEDE523254E0697B886775FB9F1FB96BF224B7C4 0x00007FFE92665FD4 (GameAssembly) [...\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\NLua.cpp:13371] Lua_Finalize_m702783DB6AB8CB28084141320A04C0398514A9ED 0x00007FFE910FFA46 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2022.3.20f1c1\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:609] il2cpp::vm::Runtime::InvokeWithThrow 0x00007FFE910FF4F9 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2022.3.20f1c1\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:594] il2cpp::vm::Runtime::Invoke...