Lasse Jon Fuglsang Pedersen
Lasse Jon Fuglsang Pedersen
Hi. The hair simulation is stepped [minSteps, maxSteps] for every rendered frame, with the simulation "time step" being defined by the frequency. Currently, if you want to ensure that it...
@qlee01 Hmm, I see -- that does not sound right. Please post the steps to reproduce this behavior, so I can take a closer look at what is happening there.
Hi. Path tracing is not yet supported. Labeling as a feature request.
Known limitation.
There's simply no built-in logic yet to combine multiple discrete inputs. Labeling this as a feature request.
Thank you for attaching repro resources. Will look into this when time permits.
Hi. This will be added soon, pending some additional refactoring work on inputs/outputs of the HairVertex node.
Hi. This will be added soon, pending some additional refactoring work on inputs/outputs of the HairVertex node.
@qlee01 Thanks for the update! I've added an option to let application code explicitly trigger updates/dispatch -- I hope this fits your needs, otherwise please reopen the issue. :)
Labeling as documentation request.