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Difficulty understanding on rendered_opacity or depth
Thank you for your wonderful work! But I have a little confusion when reading the code.
After rasterizer, we get the S-dimensional rendered_feature
. Why can we get rendered_opacity
and rendered_depth
just by
rendered_other, rendered_depth, rendered_opacity = rendered_feature.split([S_other, 1, 1], dim=0)
?
I read the relevant CUDA implementation, and it seems that there is no special processing for the last two dimensions of rendered_feature.
Thanks in advance!