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This is the official GitHub mirror for the FTEQW project.
Previously it would only deliver if: (a) you were spectating no one (b) player-0 was getting messages (which you'd then incorrectly receive)
This makes setsensitivityscaler work properly for controllers.
Using `dynamiclight_add` as a player attached light source with a "flashlight" cubemap results in what appears to be a dynamic light illuminating models outside of the "cone" of the dynamic...
In the case of SDL2 cross-compilation, I had to make this change. FTE_TARGET=SDL2_arm and such don't work. If I override the compiler with something like: make CC=aarch64-linux-gnu-gcc then this particular...
The build had -Werror enabled, which caused some warnings to make the build fail. -std=gnu89 was also added to CFLAGS, which caused a build error on a c99 style for...
Fixed a slight typo in the description for the `capturedemo` command.
Ports the fix from engine/common/common.c to qtv.
Can see it in the very first platform of Quake E1M1 and when you start a new game in Arcane Dimensions. Look down at the platform and it jitters quite...
This correctly reflects the number of viewers consuming QTV over WebSocket stream.