Andy Lee

Results 27 comments of Andy Lee

@norihiro Thanks, I added a new description in PR description

Force pushed to update commit description.

@emmafaye Still pending review from maintainers

Not sure how to resolve ``` FAILED: UI/CMakeFiles/obs.dir/window-projector.cpp.o /usr/bin/ccache /usr/bin/c++ -DBROWSER_AVAILABLE -DDL_D3D11=\"\" -DDL_D3D9=\"\" -DDL_METAL=\"\" -DDL_OPENGL=\"libobs-opengl.so.1\" -DENABLE_HEVC -DHAVE_OBSCONFIG_H -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_NO_DEBUG -DQT_SVG_LIB -DQT_WIDGETS_LIB -DQT_XML_LIB -DWHATSNEW_ENABLED -I/home/runner/work/obs-studio/obs-studio/obs-studio/build/UI/obs_autogen/include -I/home/runner/work/obs-studio/obs-studio/obs-studio/UI -I/home/runner/work/obs-studio/obs-studio/obs-studio/build/UI -I/home/runner/work/obs-studio/obs-studio/obs-studio/deps/json11 -I/home/runner/work/obs-studio/obs-studio/obs-studio/deps/libff...

@RytoEX thanks, I have updated PR and now drone builds are passed. @PatTheMav I see your point, but since this PR is based on master branch, there's no borderless support...

@WizardCM Hi, I wasn't able to reproduce the issue you experienced, but I changed the implementation anyway, could you test again?

## 08.14.2023 Update Redco the PR with following changes: 1. Use this->window()->move() to move window instead of this->move(). This is much smoother and works well by only computing diff based...

> Hard way, guaranteed no loss of cloud data/configs > > * Go to /home/deck/.local/share/Steam/steamapps/compatdata and delete anything in italics > > * Go to /home/deck/.local/share/Steam/steamapps/shadercache and delete anything in...

Thanks for response, looks like it doesn't keep the logs from previous runs, the current log content only has timestamps from the last successful run. Will check the log if...

> I do the opposite. I run my game in a distrobox container (archlinux), but obs is run via the client. OBS doesn't manage to capture the game. > >...