frzyc

Results 91 issues of frzyc

Unfortunately, the logic for the import of GO format is to overwrite the database. Since you are generating a fake GO data that doesn't have character data, it will wipe...

Did a scan with v0.9 of scanner from game, and imported to GO. There are instances of duplicated artifacts in the scanned data. ![image](https://user-images.githubusercontent.com/1754901/139522349-11c5f589-5e9b-424c-a526-2d350ead31d2.png) You can see the snippet of...

- Update database type handling for UI/meta data - Update import/export of GOOD file to use more granular storage types - Fix RV range slider's upper limit being capped at...

In the old character-centric implementation of GO, the "equipped" build is used to resolve equipment of artifacts across several character. It made sense when optimizing, to use the non-equipped artifacts...

teams

Since a loadout is suppose to encapsulate a specific context and assumptions, then an argument can be made that the optimize target, the TC build substat solver target, as well...

needs more thought
teams

Most of the UI that needs translation tagging are marked with `TODO: Translation` in code.

good first issue
teams

![image](https://github.com/frzyc/genshin-optimizer/assets/1754901/78bba80c-cfc9-4924-86b4-85ee6582758e) When comparisons are complex, sometimes the number can breach the boundaries of the field display.

bug

rough idea ![image](https://github.com/frzyc/genshin-optimizer/assets/1754901/7f8db09e-936b-4ace-bdc5-9826e24ab910) Probably not a modal, maybe a separate tab in the character UI. Shows builds, and nested builds in teams. Questions to answer: - how much interactions do...

needs more thought
teams

Add some common-sense team filters to the Team page: - Add a character autocomplete multi button to select teams that contains characters - Add a search input to search by...

good first issue
teams

![image](https://github.com/frzyc/genshin-optimizer/assets/1754901/28da6dc7-c800-4002-8b56-1845dc4900fb) The condensed constellation toggle does respond to mouseover, but are not very button-like. Could experiment with wrapping in outlined button or something.

good first issue