Frostebite
Frostebite
#### Changes - ... #### Checklist - [x] Read the contribution [guide](../CONTRIBUTING.md) and accept the [code](../CODE_OF_CONDUCT.md) of conduct - [ ] Readme (updated or not needed) - [ ] Tests...
 resolves issue reported: 
Should we also move this to the `ImageEnvironmentFactory` as well? (also fine in a followup) _Originally posted by @webbertakken in https://github.com/game-ci/unity-builder/pull/310#discussion_r795213372_
`Cli.query` is very abstract in naming. Would it make sense to use a common `options` approach where you have overrides that are passed in and then there are no "alternative...
Note 1 for later: Methods and function definition should always have a space between them for readability. We should probably add this as an ESLint rule. (also fine to just...
Going to request to improve async error handling in further iterations _Originally posted by @frostebite in https://github.com/game-ci/unity-builder/pull/310#discussion_r777015717_
This would more be an _addition_ than an _however._ However I would actually not keep this at the very start of the introduction but in another section at the end...
Something should more clearly state in the GitHub docs that larger repository sizes will require either a self-hosted runner or remote builder. Perhaps we should catch the error and output...
### All 1.0 feature tasks here: https://github.com/orgs/game-ci/projects/5/views/1 ### Some noteworthy improvements and refactorings - Moved all Cloud Runner "Input" to `CloudRunnerOptions` - garbage collection improvements - testing improvements - cloud...
Built-in option to retain workspaces with no overhead associated with ephemeral jobs. Caching can also be used in conjunction to enable rapid ephemeral scaling and accelerated retained workspaces in orchestration...