Masahiro Yamaguchi
Masahiro Yamaguchi
I tried Floris497 version on my Mac mini late 2012 with Yosemite, but I am still not able to change screen resolution to 4k. I was able to use 4k...
Hi Floris497, I executed md5 -q /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit and got 7a1a25493dd7b012cad81bdb9b0ae78a , which is different from your code. Could this md5 hash be different with different Mac models even on the...
Hi Floris497, I confirmed that my Yosemite is public release (14A389). > Do you use switchresx to add a resolution to your display? > I have switchresx on my Mac,...
Hi Floris497, I don't still get it working. I think the patch is correctly executed (I have IOKit.bak file in /System/Library/Frameworks/IOKit.framework/Versions/A/ ). I added custom resolution on Switchresx referring to...
I made a Visual Scripting node library for glTFast two months ago, I also realized that some of the features didn’t work on visionOS as mentioned in this issue. I...
It doesn't work with my Vision Pro too. Same as @ymPoirier said, it worked in my Unity editor, but it didn't work with the actual device. I use Universal Render...
I think this bug still remains with some packages. It is OK for com.unity.postprocessing, but this bug still happens with com.unity.render-pipelines.universal The latest version of com.unity.render-pipelines.universal is now 14.0.9, however,...
Any update of the fix for the latest version of Wave SDK?