froce

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I would like to pick this up and I think I've dug around the code enough now to get started. My current plan is to implement the morph target updates...

Still in 4.2 (Popped up on discord again (https://discord.com/channels/500285081265635328/500292370923913222/1175390122313781278). Digging into it a bit, there are zero length tangents in the character model for Starbreach: ![grafik](https://github.com/stride3d/stride/assets/8515865/83052a7b-258d-4416-8f36-68c8370e88c0) These get normalized in...

That takes care of the issue in Starbreach. (Delete Starbreach.Windows/obj and rebuild, to reimport the assets.) Should we also protect LightStreakShader/GaussianBlurShader and similar ones from NaNs? With NaNs at least...

I think it would be better to split up this PR, to keep the individual items more manageable and discussions focused, as it touches multiple unrelated areas. I already have...

I don't think there's a problem with the implementation, it's just not the right algorithm, so I don't see it as temporary. We could do better than Array.Sort, but ultimately...