Brutal Strike
Brutal Strike
Checking code for modifications in memory, could be added? Here is article i tried compile code it working for some extent https://www.codeproject.com/Articles/17636/Dynamic-TEXT-Section-Image-Verification
Good project but missing some linq methods and seems not updated anymore, Any alternatives to this project? All similar projects seems dead :(
   ```c# lua = new Lua(); lua.LoadCLRPackage(); lua.DoString("import ('UnityEngine') "); ...... lua["test"] = this; //allocates 1 mb? ```
```csharp does it support any those? var typeResolver = new KnownTypeResolver(typeof(Test), typeof(Console)); var test = new Test(); var exprTree = CSharpExpression.Evaluate("test.te=23", test,typeResolver:typeResolver); throws error Unexpected symbol '=' var exprTree =...
in my test HashSet is much faster and 0 gc ```cs using System.Collections.Generic; using Collections.Pooled; using Gma.DataStructures; using UnityEngine; public class Test169 : bs { HashSet HashSet = new HashSet(){1,2,3,4,5,6,7,8,9};...
bug: when arrows visible and i hold alt and rotate or drag camera it zooms out a lot Unity 2019.4.17f https://user-images.githubusercontent.com/16543239/106351422-bdb8c300-62e4-11eb-948a-6ad641c319db.mp4
Instead of converting string to object, now it can convert any known type to object here is an example with result {"$types":{"ConsoleApp8.Test":"1"},"$type":"1","custom":3} ```csharp using System; using System.Diagnostics; using System.IO; using...
By default SerializerMaxDepth throws exception, could you make so it skip value serialization instead throwing exception.
https://github.com/jgarside1678/T9/blob/master/Content/Units/Alliance/Animations/MageAnimationSet/Animations/InPlace/Mage_Beam_2h_End_IP.uasset uasset files are empty
Hello is there example project? if i have my project made with standart unreal networking, and i connect this plugin will it work out of the box?