Brutal Strike

Results 47 comments of Brutal Strike

Hi is there way to get this work with il2cpp? We cannot port our project to .net core very easily.

> BTW the company that I am working recently released a game which uses UnrealJS. I tried to use as higher v8 version as I could, but I had frequent...

Hi i found something, there is c# interpreter on github called SlowSharp, if you run scripts with it and you need modify its source code so bool IsAcceesible returning always...

i think maybe one time warning message would be better? and when click "accept" button it will be enabled

i think unity may added ctrl v native support, if i remember correctly i just removed ctrl v hotkey code from rex

Well i add {} arround and it works fine but hard to write in one line :D for example i debug RenderTexture only way to do it in multiple lines...

yeah same here ![image](https://user-images.githubusercontent.com/16543239/36300707-ec9ba00c-130a-11e8-88a9-c6a9c377dbb6.png)

if you need to fix this use those methods ```csharp private void RestoreState( SerializedProperty property ) { if ( rList == null || eEvent == null ) { header =...

i',m using it in my game, didn't had problems so far on il2cpp if you looking for unity example i have one project that using nlua https://github.com/friuns2/LuaMod/tree/luaIntegration

i fixed by adding this line of code, not sure is it right way to fix it :)  ![](https://user-images.githubusercontent.com/16543239/141683512-05a8e249-9950-49b4-9caf-25976a09b7ba.png)