frigoref

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@asvitkine Could we flag that as nice to have as this is all to user handling is you and a change would bring little benefit?

As mentioned above, this is most likely due to selecting the wrong file for loading. PR https://github.com/triplea-game/triplea/pull/13407 introduces a more precise error message.

@beelee1, @RogerCooper: Thank you for your discussion! Once you are clear what exactly the problem for this issue is, please provide a save game and a precise description. In case...

@WCSumpton , @beelee1 Could you please clarify that? I would also like to add that a payment that is only potentially required (e.g. only when the attacker takes possession of...

@WCSumpton @TheDog-GH @Cernelius How about the more simple rule `always center when a human player's turn starts`? This way no checks on the actual step (combat, purchase, etc.) is needed...

@Cernelius Then we would have to specify in technical terms what is means "the user has nothing to manage with that player". Could you do that for me?

@Cernelius In method `requiredTurnSeries` of class [TripleAFrame](https://github.com/triplea-game/triplea/blob/b8e5a1227cf94170f48f6a3d20d47412ad8cfe72/game-app/game-headed/src/main/java/games/strategy/triplea/ui/TripleAFrame.java#L1684) we already have: ```java // center on capital of player, if it is a new player if (!player.equals(lastStepPlayer)) { lastStepPlayer = player; try...

@Cernelius Fix with [PR 13256](https://github.com/triplea-game/triplea/pull/13256). Please retest and confirm.

@Cernelius The problem is that whether something is possible to be done or not is evaluated at each step and they are rather independent from each other. The place we...