frigoref
frigoref
@beelee1 To whom do you ask this question? Can you somehow see who has raised the issue? Can we assume whoever raised the issue is checking this issue website? I'm...
Should be fixed in PR [12828](https://github.com/triplea-game/triplea/pull/12828) (Fix issue 12826 (UnitSeparator#categorize:213 - java.util.ConcurrentModificationException)).
Seems related to issue [8902](https://github.com/triplea-game/triplea/issues/8902) (Errors out when trying to choose scenario) which has been closed on as [not planned](https://github.com/triplea-game/triplea/issues?q=is%3Aissue+is%3Aclosed+archived%3Afalse+reason%3A%22not+planned%22) [on Jun 15, 2024](https://github.com/triplea-game/triplea/issues/8902#event-13171326509) by @asvitkine Can we assume this...
@DanVanAtta Should be fixed with PR [12829](https://github.com/triplea-game/triplea/pull/12829) (Fix issue 12823 (EditPanel#sortUnitsToRemove) illegal argument exception). Please recheck and also confirm change on [method getRemovableUnitsOrder](https://github.com/triplea-game/triplea/pull/12829/commits/67879cb2bb586062a97e038ccde1ee770bc8e85e#diff-fa3ea2efa66de397da588e0aab51c22b9e29575a7e3cbd741a00ad5268c7da65L972).
@asvitkine How do you know this is happening during a battle? If this is true shouldn't we limit the mouse over handling already before the exception location? I am also...
@DanVanAtta @mortetvie How can I step 1 exactly? What does "in a bot" mean? > Load any map/game in a bot (for me, New World Order 5 Nations)
@DanVanAtta Isn't this issue about not being able to identify the pair Attacker x Defender and what should happen when this pair is not been able to clearly be determined?...
@Cernelius, @asvitkine, @DanVanAtta Should be solved with PR [12816](https://github.com/triplea-game/triplea/pull/12816) - battleCalculator #1 (fix issue 12688 battle calc attacker/defender determination) Could someone confirm and close this issue if all is fixed...
This was already discussed in issue [12447](https://github.com/triplea-game/triplea/issues/12447) (2.6 Combat Move units with a double click - units are truncated & ...). There is not general solution on how the scaling...
@asvitkine Can we close this ticket as we have nothing to analyze so no way to close it?