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Yup, sounds fine! I don't have a preference for the protocol. Protobuf sounds the most efficient. Regarding sync vs async you're probable the better judge. Given it's all event based,...

Awesome stuff! My first decision would actually be whether it's a uni-directional or bi-directional channel. It looks like you're going for a uni-directional polling approach where VPE polls MPF for...

@jabdoa2 Cool, looks good. What remains is an adapter for fetching config files from VPE I think? I have to do some more homework before I can work on a...

Thanks :) No, I'm mainly doing REST interfaces at work, so gRPC sounds fine!

Here's the issue with the UI we're thinking about to set up the switches: freezy/VisualPinball.Engine#185. Let me know if that makes sense. The `change_time` isn't there, but I think that...

![image](https://user-images.githubusercontent.com/70426/94897925-e775f080-0490-11eb-9a6d-a97749a50880.png) Starting to get somewhere! How's the MPF front doing? :)

Cool! No hurry, that's just the switches, now we need to do the same for the coils to get at least *some* action.

Sweet! Will finish up some things and then play around with it! By the way VPE stands for Visual Pinball Engine, might want to rename that :)

Cool. Just merged the switch manager and there's some doc [here](http://localhost:8080/creators-guide/manual/gamelogic-engine.html) and [here](http://localhost:8080/creators-guide/editor/switch-manager.html) if you want to have a look.

This has come up numerous times before, and is very unlikely to happen. There's a spin-off project called VPE though that is under active development and runs on Linux: https://github.com/freezy/VisualPinball.Engine